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engines/chewy/rooms/room57.cpp
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174
engines/chewy/rooms/room57.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room57.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room57::entry() {
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_G(zoom_horizont) = 180;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 4;
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).ZoomXy[P_HOWARD][0] = 46;
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_G(gameState).ZoomXy[P_HOWARD][1] = 86;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(gameState).R57StudioAuf)
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_G(det)->hideStaticSpr(4);
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if (!_G(flags).LoadGame &&_G(gameState).R48TaxiEntry) {
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hideCur();
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_G(gameState).R48TaxiEntry = false;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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setPersonPos(4, 144, P_HOWARD, P_LEFT);
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setPersonPos(40, 160, P_CHEWY, P_RIGHT);
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autoMove(2, P_CHEWY);
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_G(mouseLeftClick) = false;
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showCur();
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}
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}
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void Room57::xit(int16 eib_nr) {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
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_G(spieler_mi)[P_HOWARD].Mode = false;
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if (eib_nr == 91)
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_G(gameState)._personRoomNr[P_HOWARD] = 62;
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}
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}
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void Room57::setup_func() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
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calc_person_look();
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const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
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int16 x, y;
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if (ch_y < 145) {
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x = 176;
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y = 126;
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} else {
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x = 176;
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y = 142;
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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}
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int16 Room57::use_taxi() {
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int16 action_ret = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = true;
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hideCur();
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autoMove(3, P_CHEWY);
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_G(det)->playSound(3, 0);
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_G(det)->showStaticSpr(7);
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goAutoXy(16, 160, P_CHEWY, ANI_WAIT);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).R48TaxiPerson[P_CHEWY] = true;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(11, 144, P_HOWARD, ANI_WAIT);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).R48TaxiPerson[P_HOWARD] = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 48;
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}
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_G(det)->hideStaticSpr(7);
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_G(det)->playSound(3, 1);
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_G(det)->playSound(3, 0);
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_G(room)->set_timer_status(3, TIMER_STOP);
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_G(det)->del_static_ani(3);
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startSetAILWait(5, 1, ANI_FRONT);
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_G(det)->stopSound(0);
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switchRoom(48);
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}
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return action_ret;
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}
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int16 Room57::use_pfoertner() {
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int16 action_ret = false;
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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_G(det)->set_static_ani(3, -1);
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hideCur();
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autoMove(1, P_CHEWY);
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if (isCurInventory(CUTMAG_INV)) {
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action_ret = true;
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if (_G(gameState).flags37_10)
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startAadWait(596);
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else {
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_G(gameState).flags37_10 = true;
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startAadWait(339);
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new_invent_2_cur(BESTELL_INV);
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}
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} else if (isCurInventory(JMKOST_INV)) {
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action_ret = true;
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startAadWait(340);
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} else if (isCurInventory(EINLAD_INV)) {
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action_ret = true;
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_G(SetUpScreenFunc) = nullptr;
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goAutoXy(132, 130, P_HOWARD, ANI_WAIT);
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if (_G(gameState).R56AbfahrtOk) {
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startAadWait(341);
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goAutoXy(176, 130, P_HOWARD, ANI_WAIT);
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delInventory(_G(cur)->getInventoryCursor());
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_G(gameState).R57StudioAuf = true;
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_G(gameState).room_e_obj[91].Attribut = EXIT_TOP;
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_G(det)->hideStaticSpr(4);
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startSetAILWait(6, 1, ANI_WAIT);
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_G(det)->stopSound(0);
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_G(atds)->setControlBit(358, ATS_ACTIVE_BIT);
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} else {
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startAadWait(349);
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goAutoXy(176, 130, P_HOWARD, ANI_WAIT);
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}
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_G(SetUpScreenFunc) = setup_func;
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}
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showCur();
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_G(room)->set_timer_status(1, TIMER_START);
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_G(det)->set_static_ani(1, -1);
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return action_ret;
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}
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void Room57::talk_pfoertner() {
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hideCur();
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autoMove(1, P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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_G(det)->set_static_ani(3, -1);
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int16 aad_nr;
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if (!_G(gameState).R57StudioAuf) {
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aad_nr = 338;
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} else
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aad_nr = 342;
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startAadWait(aad_nr);
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_G(room)->set_timer_status(1, TIMER_START);
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_G(det)->set_static_ani(1, -1);
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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