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102
engines/chewy/rooms/room47.cpp
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102
engines/chewy/rooms/room47.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room47.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room47::entry() {
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hide_person();
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setPersonPos(40, 170, P_CHEWY, P_RIGHT);
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_G(SetUpScreenFunc) = set_detail;
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_G(flags).MainInput = false;
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}
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void Room47::xit() {
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_G(flags).MainInput = true;
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show_person();
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setPersonPos(114, 102, P_CHEWY, P_LEFT);
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_G(spieler_mi)[P_HOWARD].Mode = true;
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}
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int16 Room47::use_button(int16 txt_nr) {
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int16 k_nr = 0;
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int16 action_ret = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = true;
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switch (txt_nr) {
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case 286:
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k_nr = 0;
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break;
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case 292:
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k_nr = 1;
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break;
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case 293:
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k_nr = 2;
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break;
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default:
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break;
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}
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_G(det)->playSound(0, 0);
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++_G(gameState).R47Schloss[k_nr];
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if (_G(gameState).R47Schloss[k_nr] > 9)
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_G(gameState).R47Schloss[k_nr] = 0;
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if (_G(gameState).R47Schloss[0] == 7 &&
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_G(gameState).R47Schloss[1] == 6 &&
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_G(gameState).R47Schloss[2] == 2)
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_G(gameState).R47SchlossOk = true;
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else
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_G(gameState).R47SchlossOk = false;
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}
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return action_ret;
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}
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void Room47::set_detail() {
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for (int16 i = 0; i < 10; i++)
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_G(det)->hideStaticSpr(i);
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for (int16 i = 0; i < 3; i++) {
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_G(det)->showStaticSpr(_G(gameState).R47Schloss[i]);
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_G(det)->setStaticPos(_G(gameState).R47Schloss[i], 124 + i * 30, 96 - i, false, true);
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_G(det)->plot_static_details(0, 0, _G(gameState).R47Schloss[i], _G(gameState).R47Schloss[i]);
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}
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for (int16 i = 0; i < 10; i++)
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_G(det)->hideStaticSpr(i);
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}
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} // namespace Rooms
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} // namespace Chewy
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