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engines/chewy/rooms/room34.cpp
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73
engines/chewy/rooms/room34.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room34.h"
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namespace Chewy {
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namespace Rooms {
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void Room34::entry() {
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if (_G(flags).LoadGame)
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use_kuehlschrank();
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}
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bool Room34::use_kuehlschrank() {
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bool result = false;
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if (!_G(cur)->usingInventoryCursor()) {
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result = true;
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if (!_G(flags).LoadGame) {
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hideCur();
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autoMove(3, P_CHEWY);
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_G(mouseLeftClick) = false;
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start_spz_wait((_G(gameState).ChewyAni == CHEWY_ROCKER) ? CH_ROCK_GET2 : CH_LGET_O, 1, false, P_CHEWY);
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showCur();
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}
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(flags).ChewyDontGo = true;
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if (!_G(flags).LoadGame) {
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switchRoom(34);
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}
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setPersonPos(160, 70, P_CHEWY, -1);
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}
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return result;
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}
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void Room34::xit_kuehlschrank() {
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_G(gameState)._personHide[P_CHEWY] = false;
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setPersonPos(54, 111, P_CHEWY, -1);
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switchRoom(33);
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_G(flags).ChewyDontGo = false;
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_G(mouseLeftClick) = false;
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}
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} // namespace Rooms
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} // namespace Chewy
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