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343
engines/chewy/rooms/room28.cpp
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343
engines/chewy/rooms/room28.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/rooms/room28.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room28::entry(int16 eib_nr) {
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_G(zoom_horizont) = 140;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(gameState).ScrollxStep = 2;
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if (_G(gameState).R28RKuerbis)
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_G(det)->showStaticSpr(6);
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if (_G(gameState).R28LetterBox) {
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_G(det)->showStaticSpr(8);
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_G(det)->showStaticSpr(9);
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} else {
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_G(det)->showStaticSpr(7);
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 28) {
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_G(gameState).ZoomXy[P_HOWARD][0] = 40;
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_G(gameState).ZoomXy[P_HOWARD][1] = 40;
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_G(gameState)._personHide[P_HOWARD] = false;
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hideCur();
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_G(SetUpScreenFunc) = setup_func;
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if (_G(gameState).R40Wettbewerb) {
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_G(gameState).scrollx = 320;
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_G(gameState)._personHide[P_CHEWY] = false;
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haendler();
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_G(gameState).R40Wettbewerb = false;
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} else {
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switch (eib_nr) {
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case 55:
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if (!_G(gameState).R28EntryHaus) {
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_G(gameState).R28EntryHaus = true;
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setPersonPos(232, 100, P_HOWARD, P_RIGHT);
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autoMove(3, P_HOWARD);
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goAutoXy(320, _G(moveState)[P_HOWARD].Xypos[1], P_HOWARD, ANI_WAIT);
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startAadWait(176);
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} else if (_G(gameState).R31SurFurz && !_G(gameState).R28RKuerbis) {
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_G(gameState).R28RKuerbis = true;
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_G(gameState).ScrollxStep = 2;
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autoMove(6, P_CHEWY);
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waitShowScreen(10);
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startAadWait(194);
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_G(gameState).room_e_obj[62].Attribut = 255;
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_G(atds)->set_all_ats_str(208, 1, ATS_DATA);
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_G(flags).NoScroll = true;
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auto_scroll(0, 0);
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flic_cut(FCUT_064);
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_G(det)->showStaticSpr(6);
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if (!_G(gameState).R40TeilKarte) {
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_G(out)->fadeOut();
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_G(out)->set_partialpalette(_G(pal), 255, 1);
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startAadWait(607);
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_G(fx_blend) = BLEND3;
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}
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_G(flags).NoScroll = false;
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if (_G(gameState).R40TeilKarte) {
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haendler();
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} else {
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waitShowScreen(60);
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startAadWait(195);
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}
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_G(gameState).ScrollxStep = 2;
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}
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break;
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case 70:
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case 77:
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if (_G(gameState).R28PostCar) {
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_G(gameState).R28PostCar = false;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_063);
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_G(gameState).R28ChewyPump = false;
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invent_2_slot(K_MASKE_INV);
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_G(atds)->set_all_ats_str(209, 0, ATS_DATA);
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_G(gameState).room_e_obj[69].Attribut = 255;
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load_chewy_taf(CHEWY_NORMAL);
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setPersonPos(480, 118, P_HOWARD, P_LEFT);
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setPersonPos(440, 146, P_CHEWY, P_RIGHT);
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_G(fx_blend) = BLEND_NONE;
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_G(flags).ExitMov = false;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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goAutoXy(420, 113, P_HOWARD, ANI_WAIT);
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_G(spieler_mi)[P_HOWARD].Mode = false;
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setPersonPos(440, 146, P_CHEWY, P_LEFT);
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startAadWait(193);
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} else {
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setPersonPos(480, 100, P_HOWARD, P_LEFT);
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goAutoXy(420, 113, P_HOWARD, ANI_GO);
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_G(flags).ExitMov = false;
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autoMove(6, P_CHEWY);
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}
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break;
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default:
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break;
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}
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}
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showCur();
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}
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}
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void Room28::xit(int16 eib_nr) {
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_G(gameState).R28PostCar = false;
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_G(gameState).ScrollxStep = 1;
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hideCur();
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if (_G(gameState)._personRoomNr[P_HOWARD] == 28 && eib_nr == 69) {
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_G(SetUpScreenFunc) = nullptr;
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if (!_G(gameState).R28ExitTown) {
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startAadWait(178);
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_G(gameState).R28ExitTown = true;
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}
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_G(flags).ExitMov = false;
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autoMove(6, P_HOWARD);
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_G(gameState)._personRoomNr[P_HOWARD] = 40;
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}
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showCur();
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}
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void Room28::gedAction(int index) {
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if (!index)
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get_pump();
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}
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void Room28::haendler() {
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hideCur();
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_G(SetUpScreenFunc) = nullptr;
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_G(gameState).R28ChewyPump = true;
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delInventory(K_MASKE_INV);
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_G(atds)->set_all_ats_str(209, 1, ATS_DATA);
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_G(gameState).room_e_obj[69].Attribut = EXIT_TOP;
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load_chewy_taf(CHEWY_PUMPKIN);
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setPersonPos(480, 113, P_HOWARD, P_RIGHT);
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setPersonPos(490, 146, P_CHEWY, P_RIGHT);
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_G(det)->set_static_ani(2, -1);
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while (_G(gameState).scrollx < 300) {
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SHOULD_QUIT_RETURN;
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setupScreen(DO_SETUP);
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}
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startAadWait(196);
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_G(det)->del_static_ani(2);
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_G(det)->set_static_ani(3, -1);
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startAadWait(197);
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_G(det)->del_static_ani(3);
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_G(det)->set_static_ani(4, -1);
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startAadWait(198);
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_G(SetUpScreenFunc) = setup_func;
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autoMove(4, P_CHEWY);
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hideCur();
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autoMove(3, P_CHEWY);
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setPersonSpr(P_RIGHT, P_CHEWY);
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_G(det)->del_static_ani(4);
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waitShowScreen(28);
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startAadWait(199);
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invent_2_slot(DOLLAR175_INV);
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}
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void Room28::setup_func() {
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calc_person_look();
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int16 x = (_G(moveState)[P_CHEWY].Xypos[0] > 350) ? 420 : 320;
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goAutoXy(x, 113, P_HOWARD, ANI_GO);
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}
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void Room28::use_surimy() {
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int16 dia_nr;
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int16 ani_nr;
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if (!_G(gameState).R28SurimyCar) {
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hideCur();
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_G(flags).NoScroll = true;
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auto_scroll(0, 0);
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_G(gameState).R28SurimyCar = true;
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start_spz_wait(CH_LGET_U, 1, false, P_CHEWY);
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flic_cut(FCUT_055);
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flic_cut(FCUT_056);
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ani_nr = CH_TALK3;
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dia_nr = 140;
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_G(atds)->set_all_ats_str(205, 1, ATS_DATA);
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_G(atds)->set_all_ats_str(222, 1, ATS_DATA);
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} else {
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ani_nr = CH_TALK5;
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dia_nr = 139;
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_G(obj)->calc_rsi_flip_flop(SIB_AUTO_R28);
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}
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_G(obj)->calc_all_static_detail();
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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startAadWait(dia_nr);
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_G(flags).NoScroll = false;
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showCur();
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}
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void Room28::set_pump() {
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hideCur();
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if (_G(gameState)._personRoomNr[P_CHEWY] == 28) {
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if (!_G(flags).AutoAniPlay) {
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_G(flags).AutoAniPlay = true;
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if (_G(moveState)[P_CHEWY].Xypos[0] < 380)
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autoMove(5, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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int16 tmp = (_G(person_end_phase)[P_CHEWY] == P_RIGHT) ? 1 : 0;
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delInventory(K_MASKE_INV);
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_G(det)->setDetailPos(tmp, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
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if (_G(gameState).R28PumpTxt1 < 3) {
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start_aad(137);
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++_G(gameState).R28PumpTxt1;
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}
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startSetAILWait(tmp, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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load_chewy_taf(CHEWY_PUMPKIN);
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_G(gameState).R28ChewyPump = true;
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if (_G(gameState).R39TranslatorUsed) {
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_G(gameState).room_e_obj[69].Attribut = EXIT_TOP;
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} else {
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_G(atds)->set_all_ats_str(209, 1, ATS_DATA);
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 28 && _G(gameState).R28PumpTxt < 3) {
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stopPerson(P_HOWARD);
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_G(SetUpScreenFunc) = nullptr;
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g_engine->_sound->waitForSpeechToFinish();
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startAadWait(177);
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_G(SetUpScreenFunc) = setup_func;
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++_G(gameState).R28PumpTxt;
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}
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_G(flags).AutoAniPlay = false;
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}
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} else {
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startAtsWait(20, TXT_MARK_USE, 14, INV_USE_DEF);
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}
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showCur();
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}
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void Room28::get_pump() {
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if (_G(gameState).R28ChewyPump) {
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hideCur();
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stopPerson(P_CHEWY);
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_G(gameState).R28ChewyPump = false;
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_G(gameState)._personHide[P_CHEWY] = true;
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int16 tmp = (_G(person_end_phase)[P_CHEWY] == P_RIGHT) ? 1 : 0;
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_G(det)->setDetailPos(tmp, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
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startSetAILWait(tmp, 1, ANI_BACK);
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invent_2_slot(K_MASKE_INV);
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_G(atds)->set_all_ats_str(209, 0, ATS_DATA);
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_G(gameState).room_e_obj[69].Attribut = 255;
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_G(gameState)._personHide[P_CHEWY] = false;
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load_chewy_taf(CHEWY_NORMAL);
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if (_G(gameState).R28PumpTxt1 < 3) {
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start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
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startAadWait(138);
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}
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showCur();
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}
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}
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int16 Room28::use_breifkasten() {
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int16 action_flag = false;
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if (_G(gameState).R28LetterBox && !_G(cur)->usingInventoryCursor()) {
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action_flag = true;
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hideCur();
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_G(gameState).R28LetterBox = false;
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autoMove(7, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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_G(det)->hideStaticSpr(8);
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_G(det)->hideStaticSpr(9);
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_G(det)->showStaticSpr(7);
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autoMove(8, P_CHEWY);
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start_spz(CH_LGET_O, 1, ANI_FRONT, P_CHEWY);
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startAadWait(179);
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_G(atds)->set_all_ats_str(206, 0, ATS_DATA);
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showCur();
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invent_2_slot(MANUSKRIPT_INV);
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_G(gameState).R28Manuskript = true;
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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