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engines/chewy/rooms/room27.cpp
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92
engines/chewy/rooms/room27.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/rooms/room27.h"
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namespace Chewy {
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namespace Rooms {
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void Room27::entry() {
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if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
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_G(timer_nr)[0] = _G(room)->set_timer(0, 5);
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_G(det)->set_static_ani(0, -1);
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_G(atds)->delControlBit(274, ATS_ACTIVE_BIT);
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} else {
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_G(atds)->setControlBit(274, ATS_ACTIVE_BIT);
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}
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).ScrollxStep = 2;
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}
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void Room27::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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hideCur();
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if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
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if (eib_nr == 55) {
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startAadWait(175);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(gameState)._personRoomNr[P_HOWARD] = 28;
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_G(spieler_mi)[P_HOWARD].Id = HOWARD_OBJ;
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} else if (_G(gameState).R27HowardGed < 3 && eib_nr != -1) {
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++_G(gameState).R27HowardGed;
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startAadWait(174);
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}
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}
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showCur();
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}
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void Room27::get_surimy() {
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_G(obj)->calc_all_static_detail();
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hideCur();
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autoMove(4, P_CHEWY);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
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startAadWait(171);
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}
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showCur();
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_G(obj)->hide_sib(SIB_SURIMY_R27);
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}
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void Room27::talk_howard() {
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hideCur();
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autoMove(4, P_CHEWY);
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startAadWait(173);
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showCur();
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}
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void Room27::howard_ged() {
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if (_G(gameState).R27HowardGed < 3) {
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++_G(gameState).R27HowardGed;
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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