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68
engines/chewy/rooms/room10.cpp
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68
engines/chewy/rooms/room10.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room10.h"
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namespace Chewy {
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namespace Rooms {
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void Room10::entry() {
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if (!_G(gameState).R10Surimy) {
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_G(out)->setPointer(_G(workptr));
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], _G(gameState).scrollx, _G(gameState).scrolly);
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_G(out)->setPointer(nullptr);
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_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
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_G(gameState).R10Surimy = true;
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_G(fx_blend) = BLEND_NONE;
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flic_cut(FCUT_003);
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setPersonPos(0, 130, P_CHEWY, P_RIGHT);
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autoMove(2, P_CHEWY);
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hideCur();
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start_spz(CH_TALK6, 255, false, P_CHEWY);
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startAadWait(101);
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showCur();
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} else if (_G(gameState).R10SurimyOk) {
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_G(room)->set_timer_status(3, TIMER_STOP);
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}
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}
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void Room10::get_surimy() {
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hideCur();
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autoMove(4, P_CHEWY);
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start_aad(104, 0);
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flic_cut(FCUT_005);
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_G(gameState).R10SurimyOk = true;
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_G(room)->set_timer_status(3, TIMER_STOP);
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_G(atds)->set_ats_str(77, TXT_MARK_LOOK, 1, ATS_DATA);
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invent_2_slot(18);
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delInventory(_G(cur)->getInventoryCursor());
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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