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94
engines/chewy/rooms/room02.cpp
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94
engines/chewy/rooms/room02.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room02.h"
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namespace Chewy {
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namespace Rooms {
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#define ANI_5 5
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#define GRID_FLASHING 7
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static const AniBlock ABLOCK4[2] = {
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{ GRID_FLASHING, 3, ANI_FRONT, ANI_WAIT, 0 },
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{ GRID_FLASHING, 12, ANI_FRONT, ANI_GO, 0 }
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};
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void Room2::entry() {
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if (!_G(gameState).R2ElectrocutedBork)
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_G(det)->startDetail(5, 255, ANI_FRONT);
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}
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void Room2::jump_out_r1(int16 nr) {
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(nr, 1, ANI_FRONT);
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setupScreen(DO_SETUP);
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_G(det)->stopDetail(6);
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setPersonPos(32, 127, P_CHEWY, P_LEFT);
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_G(gameState)._personHide[P_CHEWY] = false;
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clear_prog_ani();
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switchRoom(1);
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setShadowPalette(2, true);
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}
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void Room2::electrifyWalkway1() {
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_G(det)->startDetail(ANI_5, 255, ANI_FRONT);
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start_spz(CH_TALK6, 255, false, ANI_FRONT);
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startAadWait(49);
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_G(det)->stopDetail(ANI_5);
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_G(det)->startDetail(GRID_FLASHING, 12, ANI_FRONT);
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_G(gameState).R2ElectrocutedBork = true;
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delInventory(_G(cur)->getInventoryCursor());
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_G(atds)->delControlBit(11, ATS_COUNT_BIT);
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_G(atds)->delControlBit(11, ATS_ACTION_BIT);
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_G(atds)->delControlBit(19, ATS_COUNT_BIT);
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_G(atds)->delControlBit(25, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(8, ATS_COUNT_BIT);
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_G(atds)->set_all_ats_str(11, 1, ATS_DATA);
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}
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void Room2::electrifyWalkway2() {
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start_spz(CH_TALK12, 255, false, P_CHEWY);
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startAadWait(47);
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}
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void Room2::gedAction(int index) {
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if (index == 0) {
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_G(det)->stopDetail(5);
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if (!_G(gameState).R2ElectrocutedBork)
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_G(det)->startDetail(6, 2, ANI_FRONT);
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else
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startAniBlock(2, ABLOCK4);
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jump_out_r1(9);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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