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engines/chewy/rooms/room00.h
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79
engines/chewy/rooms/room00.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_ROOMS_ROOM0_H
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#define CHEWY_ROOMS_ROOM0_H
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namespace Chewy {
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namespace Rooms {
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/**
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* Prison Cell - Starting room
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*/
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class Room0 {
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private:
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/**
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* Do the basic eye animation.
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*/
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enum EyeMode { EYE_START = 0, EYE_END = 1 };
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static void eyeStart(EyeMode mode);
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/**
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* Pause after the eye arrives
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*/
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static void eyeWait();
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/**
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* Do the eye shooting animation
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*/
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static void eyeShoot();
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static void eyeSlimeBack();
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static void checkSlimeEye();
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static void feederStart(int16 mode);
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static void checkFeed();
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static void checkPillow();
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static void feederExtend();
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static void trapDoorOpen();
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static void trapDoorClose();
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static void calcEyeClick(int16 aniNr);
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static void calcPillowClick(int16 aniNr);
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public:
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static void entry();
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static bool timer(int16 timerNr, int16 aniNr);
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static void eyeAnim();
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static void feederAni();
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static bool getPillow();
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static bool pullSlime();
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};
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} // namespace Rooms
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} // namespace Chewy
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#endif
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