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engines/chewy/dialogs/main_menu.h
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90
engines/chewy/dialogs/main_menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_MAIN_MENU_H
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#define CHEWY_MAIN_MENU_H
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#include "chewy/events.h"
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namespace Chewy {
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namespace Dialogs {
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enum MainMenuSelection {
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MM_START_GAME = 0,
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MM_VIEW_INTRO = 1,
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MM_LOAD_GAME = 2,
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MM_CINEMA = 3,
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MM_QUIT = 4,
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MM_CREDITS = 5
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};
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class MainMenu {
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private:
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static int _selection;
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static int _personAni[3];
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/**
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* Screen rendering function for the main menu
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*/
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static void screenFunc();
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/**
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* Animates the contents of the main menu,
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* and checks for any option selection
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*/
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static void animate();
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/**
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* Starts a new game
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*/
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static void startGame();
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/**
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* Starts a new game
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*/
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static bool loadGame();
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/**
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* Saves the personAni array
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*/
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static void savePersonAni();
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/**
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* Restores the personAni array
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*/
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static void restorePersonAni();
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public:
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/**
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* Displays the menu
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*/
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static void execute();
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/**
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* Plays the game
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*/
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static void playGame();
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};
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} // namespace Dialogs
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} // namespace Chewy
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#endif
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