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196
engines/chewy/dialogs/cinema.cpp
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196
engines/chewy/dialogs/cinema.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/dialogs/cinema.h"
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#include "chewy/cursor.h"
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#include "chewy/events.h"
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#include "chewy/font.h"
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#include "chewy/globals.h"
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#include "chewy/main.h"
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#include "chewy/mcga_graphics.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Dialogs {
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static constexpr int CINEMA_LINES = 12;
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static const uint8 CINEMA_FLICS[35] = {
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FCUT_000, FCUT_002, FCUT_006, FCUT_009, FCUT_015,
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FCUT_012, FCUT_011, FCUT_SPACECHASE_18, FCUT_003, FCUT_048,
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FCUT_031, FCUT_044, FCUT_055, FCUT_058, FCUT_045,
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FCUT_065, FCUT_067, FCUT_068, FCUT_069, FCUT_080,
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FCUT_074, FCUT_083, FCUT_084, FCUT_088, FCUT_093,
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FCUT_087, FCUT_106, FCUT_108, FCUT_107, FCUT_113,
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FCUT_110, FCUT_121, FCUT_123, FCUT_122, FCUT_117
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};
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void Cinema::execute() {
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int topIndex = 0;
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int selected = 0;
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bool flag = true;
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int delay = 0;
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Common::Array<int> cutscenes;
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Common::String cutsceneName;
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getCutscenes(cutscenes);
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_G(fontMgr)->setFont(_G(font6));
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_G(room)->load_tgp(4, &_G(room_blk), 1, false, GBOOK);
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showCur();
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EVENTS_CLEAR;
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g_events->_kbInfo._scanCode = 0;
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for (bool endLoop = false; !endLoop;) {
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_G(out)->setPointer(_G(workptr));
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
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if (!cutscenes.empty()) {
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// Render cut-scene list
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for (int i = 0; i < CINEMA_LINES; ++i) {
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if ((topIndex + i) >= (int)cutscenes.size())
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continue;
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cutsceneName = _G(atds)->getTextEntry(98,
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546 + cutscenes[topIndex + i] - 1, ATS_DATA);
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int yp = i * 10 + 68;
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if (i == selected)
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_G(out)->boxFill(37, yp, 308, yp + 10, 42);
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_G(out)->printxy(40, yp, 14, 300, 0, cutsceneName.c_str());
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}
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} else {
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// No cut-scene seen yet
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cutsceneName = _G(atds)->getTextEntry(98, 545, ATS_DATA);
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_G(out)->printxy(40, 68, 14, 300, _G(scr_width), cutsceneName.c_str());
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}
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if (_G(minfo).button == 1 && !flag) {
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flag = true;
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switch (_G(out)->findHotspot(_G(cinematicsHotspots))) {
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case 0:
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g_events->_kbInfo._scanCode = Common::KEYCODE_UP;
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break;
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case 1:
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g_events->_kbInfo._scanCode = Common::KEYCODE_DOWN;
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break;
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case 2: {
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int selLine = (g_events->_mousePos.y - 68) / 10;
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int selIndex = topIndex + selLine;
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if (selIndex < (int)cutscenes.size()) {
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selected = selLine;
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g_events->_kbInfo._scanCode = Common::KEYCODE_RETURN;
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}
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break;
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}
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default:
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break;
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}
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} else if (_G(minfo).button == 2 && !flag) {
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g_events->_kbInfo._scanCode = Common::KEYCODE_ESCAPE;
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flag = true;
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} else if (_G(minfo).button != 1) {
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delay = 0;
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} else if (flag) {
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g_events->update();
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if (--delay <= 0)
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flag = false;
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}
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switch (g_events->_kbInfo._scanCode) {
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case Common::KEYCODE_ESCAPE:
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endLoop = true;
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g_events->_kbInfo._scanCode = 0;
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break;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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if (selected > 0) {
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--selected;
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} else if (topIndex > 0) {
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--topIndex;
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}
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g_events->_kbInfo._scanCode = 0;
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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{
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int newIndex = selected + 1;
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if (selected >= 11) {
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if ((topIndex + newIndex) < (int)cutscenes.size())
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++topIndex;
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} else {
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if ((topIndex + newIndex) < (int)cutscenes.size())
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++selected;
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}
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g_events->_kbInfo._scanCode = 0;
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break;
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}
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case Common::KEYCODE_RETURN:
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hideCur();
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_G(out)->cls();
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_G(out)->setPointer((byte *)g_screen->getPixels());
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_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
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flic_cut(CINEMA_FLICS[cutscenes[topIndex + selected] - 1]);
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_G(fontMgr)->setFont(_G(font6));
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showCur();
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delay = 0;
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flag = false;
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break;
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default:
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break;
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}
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// The below are hacks to get the dialog to work in ScummVM
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g_events->_kbInfo._scanCode = 0;
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_G(minfo).button = 0;
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_G(cur)->updateCursor();
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if (flag) {
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flag = false;
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_G(out)->setPointer((byte *)g_screen->getPixels());
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_G(room)->set_ak_pal(&_G(room_blk));
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_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
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} else {
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_G(out)->copyToScreen();
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}
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g_events->update();
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SHOULD_QUIT_RETURN;
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}
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_G(room)->set_ak_pal(&_G(room_blk));
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hideCur();
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_G(uhr)->resetTimer(0, 5);
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}
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} // namespace Dialogs
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} // namespace Chewy
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