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engines/chewy/chewy.h
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126
engines/chewy/chewy.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_CHEWY_H
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#define CHEWY_CHEWY_H
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// FIXME
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#define AIL
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#define ENGLISCH
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/memstream.h"
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#include "common/random.h"
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#include "engines/engine.h"
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#include "engines/savestate.h"
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#include "graphics/screen.h"
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namespace Chewy {
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define SHOULD_QUIT g_engine->shouldQuit()
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#define SHOULD_QUIT_RETURN if (g_engine->shouldQuit()) return
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#define SHOULD_QUIT_RETURN0 if (g_engine->shouldQuit()) return 0
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struct ChewyGameDescription;
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class EventsManager;
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class Globals;
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class Sound;
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class VideoPlayer;
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class ChewyEngine : public Engine {
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private:
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bool _canLoad = false;
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bool _canSave = false;
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protected:
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// Engine APIs
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Common::Error run() override;
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/**
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* Returns engine features
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*/
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bool hasFeature(EngineFeature f) const override;
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void initialize();
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void shutdown() {}
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public:
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const ChewyGameDescription *_gameDescription;
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Common::RandomSource _rnd;
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EventsManager *_events = nullptr;
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Globals *_globals = nullptr;
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Sound *_sound = nullptr;
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VideoPlayer *_video = nullptr;
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Graphics::Screen *_screen = nullptr;
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bool _showWalkAreas = false;
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public:
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ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc);
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~ChewyEngine() override;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
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return _canLoad;
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}
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
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return _canSave;
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}
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void setCanLoadSave(bool canLoadSave) {
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_canLoad = canLoadSave;
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_canSave = canLoadSave;
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}
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void syncSoundSettings() override;
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/**
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* Load savegame data
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*/
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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/**
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* Save savegame data
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*/
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
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SaveStateList listSaves();
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/**
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* Show the GMM
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*/
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void showGmm(bool isInGame);
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uint getRandomNumber(uint max) {
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return _rnd.getRandomNumber(max);
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}
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};
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extern ChewyEngine *g_engine;
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extern Graphics::Screen *g_screen;
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} // End of namespace Chewy
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#endif
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