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engines/chamber/sound.cpp
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137
engines/chamber/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/mixer.h"
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#include "audio/softsynth/pcspk.h"
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#include "chamber/chamber.h"
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#include "chamber/common.h"
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#include "chamber/sound.h"
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#include "chamber/ifgm.h"
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namespace Chamber {
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typedef struct pcsample_t {
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unsigned short repeat;
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unsigned short delay1;
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unsigned short delay1sweep;
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unsigned short delay2;
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unsigned short delay2sweep;
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unsigned short freq;
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unsigned short freqsweep;
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} pcsample_t;
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#define N(x) (0xF000|x)
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pcsample_t pc_samples[] = {
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{ 64, 32, 0, 32, 0, 256, 0},
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{ 1, 2560, 0, 2560, 0, 0, 0},
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{ 8, 2048, 0, 256, 256, 0, 0},
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{ 11, 2816, N(256), 2816, N(256), 256, 256},
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{ 1, 768, 0, 768, 0, 256, 0},
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{128, 48, 1, 48, 0, 61440u, 1},
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{128, 80, 1, 80, 0, 1, 1},
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{128, 128, 1, 128, 1, 16, 1},
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{128, 128, 1, 128, 0, 256, 16},
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{128, 128, 1, 128, 1, 61440u, N(16)},
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{ 16, 1536, 0, 1536, 0, 0, 0},
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{ 3, 768, 0, 768, N(256), 256, N(256)},
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};
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#undef N
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static void speakerPlay(pcsample_t *sample) {
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uint16 rep, freq, delay1, delay2;
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freq = sample->freq;
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delay1 = sample->delay1;
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delay2 = sample->delay2;
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for (rep = 0; rep < sample->repeat; rep++) {
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uint32 frequency = 1193180 / (freq ? freq : 1);
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uint32 delayOff = delay1 * 16; // Around 335 ticks per second
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uint32 delayOn = delay2 * 16;
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g_vm->_speaker->playQueue(Audio::PCSpeaker::kWaveFormSilence, frequency, delayOff);
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g_vm->_speaker->playQueue(Audio::PCSpeaker::kWaveFormSquare, frequency, delayOn);
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if (sample->delay1sweep & 0xF000)
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delay1 -= sample->delay1sweep & 0xFFF;
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else
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delay1 += sample->delay1sweep;
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if (sample->delay2sweep & 0xF000)
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delay2 -= sample->delay2sweep & 0xFFF;
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else
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delay2 += sample->delay2sweep;
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if (sample->freqsweep & 0xF000)
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freq -= sample->freqsweep & 0xFFF;
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else
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freq += sample->freqsweep;
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}
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}
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#define kMaxSounds 12
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byte sounds_table[kMaxSounds][3] = {
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{20, 0, 0},
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{19, 0, 0},
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{176, 0, 0},
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{144, 145, 146},
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{243, 0, 0},
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{18, 0, 0},
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{149, 21, 0},
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{27, 0, 0},
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{241, 25, 151},
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{22, 0, 0},
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{224, 0, 0},
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{31, 0, 0}
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};
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void playSound(byte index) {
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int16 i;
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if (IFGM_PlaySound(index))
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return;
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for (i = 0; i < kMaxSounds; i++) {
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if (sounds_table[i][0] == index
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|| sounds_table[i][1] == index
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|| sounds_table[i][2] == index) {
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speakerPlay(&pc_samples[i]);
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break;
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}
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}
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}
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void ChamberEngine::initSound() {
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// Setup mixer
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syncSoundSettings();
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_speaker = new Audio::PCSpeaker();
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_speaker->init();
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}
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void ChamberEngine::deinitSound() {
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delete g_vm->_speaker;
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}
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} // End of namespace Chamber
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