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engines/chamber/portrait.h
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engines/chamber/portrait.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHAMBER_PORTRAIT_H
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#define CHAMBER_PORTRAIT_H
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namespace Chamber {
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extern byte *cur_image_pixels;
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extern byte cur_image_size_w;
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extern byte cur_image_size_h;
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extern byte cur_image_coords_x;
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extern byte cur_image_coords_y;
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extern uint16 cur_image_offs;
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extern uint16 cur_image_end;
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extern byte cur_image_idx;
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extern byte cur_image_anim1;
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extern byte cur_image_anim2;
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extern uint16 cur_frame_width;
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extern volatile byte vblank_ticks;
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int16 drawPortrait(byte **desc, byte *x, byte *y, byte *width, byte *height);
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void animPortrait(byte layer, byte index, byte delay);
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void drawBoxAroundSpot(void);
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void mergeImageAndSpriteData(byte *target, int16 pitch, byte *source, uint16 w, uint16 h);
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void mergeImageAndSpriteDataFlip(byte *target, int16 pitch, byte *source, uint16 w, uint16 h);
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void blinkToRed(void);
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void blinkToWhite(void);
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} // End of namespace Chamber
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#endif
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