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93
engines/chamber/ifgm.cpp
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93
engines/chamber/ifgm.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chamber/chamber.h"
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#include "chamber/common.h"
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#include "chamber/ifgm.h"
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#include "chamber/dialog.h"
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#include "chamber/sound.h"
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namespace Chamber {
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byte ifgm_loaded = 0;
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byte ifgm_flag2;
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void IFGM_Init(void) {
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if (g_vm->getLanguage() == Common::EN_USA) {
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/*TODO*/
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} else {
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ifgm_loaded = 0;
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}
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}
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void IFGM_Shutdown(void) {
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}
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void IFGM_Poll(void) {
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if(!ifgm_loaded)
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return;
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/*
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xor ax, ax
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int 0F0h
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*/
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}
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/*
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Load and play a sound sample.
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Return 0 if playback is unavailable
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*/
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int16 IFGM_PlaySound(byte index) {
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if (!ifgm_loaded)
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return 0;
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/*TODO*/
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return 0;
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}
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void IFGM_PlaySample(byte index) {
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if (!ifgm_loaded)
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return;
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IFGM_PlaySound(index);
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}
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void IFGM_StopSample(void) {
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if (!ifgm_loaded)
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return;
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}
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static byte sfx_sounds[] = {
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0, 5, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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void IFGM_PlaySfx(byte index) {
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if (!ifgm_loaded)
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return;
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if (cur_dlg_index == 0)
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return;
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playSound(sfx_sounds[index % 16]);
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}
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} // end of namespace Chamber
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