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91
engines/cge2/map.cpp
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91
engines/cge2/map.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/map.h"
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namespace CGE2 {
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Map::Map(CGE2Engine *vm) :_vm(vm) {}
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Map::~Map() {
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_container.clear();
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}
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void Map::clear() {
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_container.clear();
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}
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void Map::load(int scene) {
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clear();
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const char *fname = "%.2d.MAP";
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Common::String fileName = Common::String::format(fname, scene);
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if (!_vm->_resman->exist(fileName.c_str()))
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return;
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EncryptedStream file(_vm->_resman, fileName.c_str());
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Common::String line;
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for (line = file.readLine(); !file.eos(); line = file.readLine()) {
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if (line.empty())
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continue;
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char tmpStr[kLineMax + 1];
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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char *currPos = tmpStr;
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int x = nextNum(currPos);
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while (true) {
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int y = nextNum(nullptr);
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_container.push_back(V2D(_vm, convertCoord(x), convertCoord(y)));
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x = nextNum(nullptr);
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if (x == -1) // We stop if there are no more data left to process in the current line.
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break;
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}
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}
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}
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int Map::nextNum(char *currPos) {
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currPos = strtok(currPos, " (),");
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if (currPos == nullptr)
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return -1;
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int num = atoi(currPos);
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return num;
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}
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int Map::convertCoord(int coord) {
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return (coord + (kMapGrid >> 1)) & kMapMask;
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}
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int Map::size() {
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return _container.size();
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}
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V2D *Map::getCoord(int idx) {
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return &_container[idx];
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}
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} // End of namespace CGE2
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