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103
engines/cge2/inventory.cpp
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103
engines/cge2/inventory.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/cge2.h"
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#include "cge2/hero.h"
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namespace CGE2 {
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int CGE2Engine::findActivePocket(int ref) {
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for (int i = 0; i < kPocketMax; i++) {
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Sprite *spr = _heroTab[_sex]->_pocket[i];
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if (ref >= 0) {
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if (spr && (spr->_ref == ref))
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return i;
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} else if (!spr)
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return i;
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}
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return -1;
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}
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void CGE2Engine::selectPocket(int n) {
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Sprite **p = _heroTab[_sex]->_pocket;
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int &pp = _heroTab[_sex]->_pocPtr;
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if ((n < 0) || (pp == n)) {
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n = findActivePocket(-1);
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if (n >= 0)
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pp = n;
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} else if (p[n])
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pp = n;
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}
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void CGE2Engine::pocFul() {
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Hero *h = _heroTab[_sex]->_ptr;
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h->park();
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_commandHandler->addCommand(kCmdWait, -1, -1, h);
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_commandHandler->addCommand(kCmdSound, -1, 2, h);
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_commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h);
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}
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void CGE2Engine::releasePocket(Sprite *spr) {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < kPocketMax; j++) {
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Sprite *&poc = _heroTab[i]->_pocket[j];
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if (poc == spr) {
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spr->_flags._kept = false;
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poc = nullptr;
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return;
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}
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}
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}
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}
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int CGE2Engine::freePockets(int sx) {
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int n = 0;
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for (int i = 0; i < kPocketMax; i++){
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if (_heroTab[sx]->_pocket[i] == nullptr)
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++n;
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}
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return n;
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}
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void CGE2Engine::openPocket() {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < kPocketMax + 1; j++) {
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int ref = (int)_heroTab[i]->_downPocketId[j];
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_heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref);
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}
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}
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}
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void CGE2Engine::closePocket() {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < kPocketMax + 1; j++) {
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Sprite *spr = _heroTab[i]->_pocket[j];
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_heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1;
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}
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}
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}
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} // End of namespace CGE2
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