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engines/cge/cge_main.h
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110
engines/cge/cge_main.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_CGEMAIN_H
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#define CGE_CGEMAIN_H
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#include "cge/events.h"
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namespace CGE {
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#define kSceneX 4
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#define kSceneY 166
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#define kSceneSX 0
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#define kSceneSY 0
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#define kInfoX 177
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#define kInfoY 164
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#define kInfoW 140
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#define kButtonX 151
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#define kButtonY 164
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#define kMiniX 86
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#define kMiniY 162
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#define kLineMax 512
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#define kDistMax 3
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#define kLgoExt ".LGO"
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#define kSvgExt ".SVG"
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#define kPaylistExt ".X00"
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#define kWinkExt ".X01"
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#define kIntroExt ".X02"
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#define kEndgExt ".X03"
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#define kWalkSide 10
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#define kBusyRef 500
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#define kSystemRate 6 // 12 Hz
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#define kHeroFun0 (40 * 12)
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#define kHeroFun1 ( 2 * 12)
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#define kShowScummVMVersion 15
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#define kTSeq 96
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#define kBadSVG 99
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#define kSeqHTalk (kTSeq + 4)
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#define kSeqTooFar (kTSeq + 5)
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#define kSeqNoWay (kTSeq + 5)
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#define kSeqPocketFull (kTSeq + 5)
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#define kSeqOffUse (kTSeq + 6)
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#define kQuitTitle 200
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#define kQuit 201
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#define kNoQuit 202
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#define kDemo 300
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#define kOffUseCount 600
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#define kOffUse 601
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#define kNoWay 671
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#define kTooFar 681
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#define kPocketFull 691
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#define kPanHeight 40
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#define kScrWidth 320
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#define kScrHeight 200
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#define kWorldHeight (kScrHeight - kPanHeight)
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#define kStackSize 2048
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#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
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#define kSavegame0Name ("{{INIT}}" kSvgExt)
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#define kSavegameStrSize 11
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#define kGameFrameDelay (1000 / 50)
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#define kGameTickDelay (1000 / 62)
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class System : public Sprite {
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public:
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int _funDel;
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System(CGEEngine *vm);
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void setPal();
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void funTouch();
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void touch(uint16 mask, int x, int y) override;
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void tick() override;
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private:
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CGEEngine *_vm;
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};
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class Square : public Sprite {
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public:
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Square(CGEEngine *vm);
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void touch(uint16 mask, int x, int y) override;
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private:
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CGEEngine *_vm;
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};
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} // End of namespace CGE
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#endif
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