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engines/cge/bitmap.h
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86
engines/cge/bitmap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_BITMAP_H
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#define CGE_BITMAP_H
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#include "cge/general.h"
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#include "common/file.h"
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namespace CGE {
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class CGEEngine;
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class EncryptedStream;
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#define kMaxPath 128
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enum {
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kBmpEOI = 0x0000,
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kBmpSKP = 0x4000,
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kBmpREP = 0x8000,
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kBmpCPY = 0xC000
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};
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#include "common/pack-start.h"
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struct HideDesc {
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uint16 _skip;
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uint16 _hide;
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} PACKED_STRUCT;
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#include "common/pack-end.h"
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class Bitmap {
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CGEEngine *_vm;
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char *forceExt(char *buf, const char *name, const char *ext);
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bool loadVBM(EncryptedStream *f);
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public:
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uint16 _w;
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uint16 _h;
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uint8 *_m;
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uint8 *_v;
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int32 _map;
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HideDesc *_b;
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Bitmap(CGEEngine *vm, const char *fname);
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Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 *map);
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Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 fill);
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Bitmap(CGEEngine *vm, const Bitmap &bmp);
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~Bitmap();
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Bitmap *code();
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Bitmap &operator=(const Bitmap &bmp);
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void hide(int16 x, int16 y);
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void show(int16 x, int16 y);
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void xShow(int16 x, int16 y);
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bool solidAt(int16 x, int16 y);
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};
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typedef Bitmap *BitmapPtr;
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} // End of namespace CGE
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#endif
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