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engines/buried/window.h
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132
engines/buried/window.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_WINDOW_H
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#define BURIED_WINDOW_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/list.h"
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namespace Common {
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struct KeyState;
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}
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namespace Buried {
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class BuriedEngine;
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class Message;
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class Window {
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public:
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Window(BuriedEngine *vm, Window *parent, bool visible = false);
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virtual ~Window();
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// The message types used by Buried in Time's windows
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virtual bool onEraseBackground() { return false; }
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virtual void onActionStart(const Common::CustomEventType &action, uint flags) {}
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virtual void onActionEnd(const Common::CustomEventType &action, uint flags) {}
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virtual void onKeyUp(const Common::KeyState &key, uint flags) {}
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virtual void onTimer(uint timer) {}
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virtual void onKillFocus(Window *newWindow) {}
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virtual void onSetFocus(Window *oldWindow) {}
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virtual void onPaint() {}
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virtual void onLButtonUp(const Common::Point &point, uint flags) {}
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virtual void onLButtonDown(const Common::Point &point, uint flags) {}
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virtual void onMouseMove(const Common::Point &point, uint flags) {}
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virtual void onMButtonUp(const Common::Point &point, uint flags) {}
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virtual void onRButtonUp(const Common::Point &point, uint flags) {}
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virtual void onRButtonDown(const Common::Point &point, uint flags) {}
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virtual bool onSetCursor(uint message);
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virtual void onEnable(bool enable) {}
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void invalidateRect(const Common::Rect &rect, bool erase = true);
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void invalidateWindow(bool erase = true) { invalidateRect(_rect, erase); }
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Window *getParent() const { return _parent; }
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const Common::Rect &getRect() const { return _rect; }
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Common::Rect getClientRect() const;
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Common::Rect getAbsoluteRect() const;
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void updateWindow();
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void enableWindow(bool enable);
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bool isWindowEnabled() const;
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void setWindowPos(const Window *insertAfter, int x, int y, int width, int height, uint flags);
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// The subset of show modes we'll accept
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enum WindowShowMode {
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kWindowShow,
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kWindowHide,
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kWindowShowNormal
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};
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void showWindow(WindowShowMode showMode);
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bool isWindowVisible() const { return _visible; }
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// The subset of flags we'll accept
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enum WindowPosFlags {
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kWindowPosNoFlags = 0,
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kWindowPosNoSize = (1 << 0),
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kWindowPosNoZOrder = (1 << 1),
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kWindowPosHideWindow = (1 << 2),
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kWindowPosShowWindow = (1 << 3),
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kWindowPosNoMove = (1 << 4),
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kWindowPosNoActivate = (1 << 5)
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};
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Window *setFocus();
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Window *setCapture();
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void sendMessage(Message *message);
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void postMessage(Message *message);
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Window *childWindowAtPoint(const Common::Point &point);
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// Helper functions
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Common::Point convertPointToGlobal(const Common::Point &point);
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Common::Point convertPointToLocal(const Common::Point &point);
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Common::Point convertPointToWindow(const Common::Point &point, Window *dest);
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protected:
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BuriedEngine *_vm;
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Window *_parent;
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Common::Rect _rect;
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uint setTimer(uint elapse);
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bool killTimer(uint timer);
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Common::Rect makeAbsoluteRect(const Common::Rect &rect) const;
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private:
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bool _enabled, _visible;
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typedef Common::List<Window *> WindowList;
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WindowList _children, _topMostChildren;
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};
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// A subset of the special insert after Window handles
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// (Values declared in window.cpp)
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extern const Window *kWindowPosTop;
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extern const Window *kWindowPosTopMost;
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} // End of namespace Buried
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#endif
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