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engines/buried/video_window.h
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87
engines/buried/video_window.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_VIDEO_WINDOW_H
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#define BURIED_VIDEO_WINDOW_H
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#include "buried/window.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace Buried {
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class VideoWindow : public Window {
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public:
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VideoWindow(BuriedEngine *vm, Window *parent = 0);
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~VideoWindow();
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// ScummVM-specific interface
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void updateVideo();
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void pauseVideo();
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void resumeVideo();
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// VFW interface
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bool playVideo(); // MCIWndPlay
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bool playToFrame(int frame); // MCIWndPlayTo
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bool seekToFrame(int frame); // MCIWndSeek
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void stopVideo(); // MCIWndStop
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int getCurFrame(); // MCIWndGetPosition
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int getFrameCount(); // MCIWndGetLength
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void setSourceRect(const Common::Rect &srcRect); // MCIWndPutSource
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void setDestRect(const Common::Rect &dstRect); // MCIWndPutDest
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void setAudioTrack(int track); // MCIWndSendString + "setaudio stream to %d"
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bool openVideo(const Common::Path &fileName); // MCIWndOpen
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void closeVideo(); // MCIWndClose
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enum Mode {
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kModeClosed, // "Not ready" is stupid
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kModeOpen,
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kModePaused,
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kModePlaying,
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kModeSeeking,
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kModeStopped
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};
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Mode getMode() const { return _mode; } // MCIWndGetMode
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// Window interface
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void onPaint();
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void onActionEnd(const Common::CustomEventType &action, uint flags);
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private:
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Video::VideoDecoder *_video;
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const Graphics::Surface *_lastFrame;
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Mode _mode;
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Graphics::Surface *_ownedFrame;
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bool _needsPalConversion;
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Common::Rect _srcRect, _dstRect;
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};
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} // End of namespace Buried
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#endif
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