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engines/buried/navarrow.h
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81
engines/buried/navarrow.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_NAVARROW_H
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#define BURIED_NAVARROW_H
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#include "buried/window.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Buried {
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struct LocationStaticData;
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class NavArrowWindow : public Window {
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public:
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NavArrowWindow(BuriedEngine *vm, Window *parent);
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~NavArrowWindow();
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bool updateArrow(int button, int newStatus);
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bool updateAllArrows(int up, int left, int right, int down, int forward);
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bool updateAllArrows(const LocationStaticData &locationStaticData);
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void onPaint();
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void onEnable(bool enable);
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void onLButtonDown(const Common::Point &point, uint flags);
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void onActionEnd(const Common::CustomEventType &action, uint flags);
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enum {
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BUTTON_DISABLED = 0,
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BUTTON_ENABLED = 1,
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BUTTON_SELECTED = 2
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};
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enum {
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NAV_BUTTON_UP = 0,
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NAV_BUTTON_LEFT = 1,
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NAV_BUTTON_RIGHT = 2,
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NAV_BUTTON_DOWN = 3,
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NAV_BUTTON_FORWARD = 4
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};
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private:
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static const int NUM_ARROWS = 5;
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static const int NUM_ARROW_BITMAPS = 3;
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Graphics::Surface *_background;
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int _arrowBitmaps[NUM_ARROWS][NUM_ARROW_BITMAPS];
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byte _arrowStatus[NUM_ARROWS];
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bool drawArrow(int xDst, int yDst, int arrow);
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bool rebuildArrows();
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};
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} // End of namespace Buried
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#endif
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