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53
engines/buried/module.mk
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53
engines/buried/module.mk
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MODULE := engines/buried
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MODULE_OBJS = \
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agent_evaluation.o \
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avi_frames.o \
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biochip_right.o \
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biochip_view.o \
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buried.o \
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complete.o \
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console.o \
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credits.o \
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death.o \
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frame_window.o \
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gameui.o \
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graphics.o \
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inventory_info.o \
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inventory_window.o \
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livetext.o \
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main_menu.o \
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metaengine.o \
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navarrow.o \
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overview.o \
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saveload.o \
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scene_view.o \
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sound.o \
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title_sequence.o \
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video_window.o \
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window.o \
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demo/demo_menu.o \
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demo/features.o \
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demo/movie_scene.o \
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environ/agent3_lair.o \
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environ/ai_lab.o \
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environ/alien.o \
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environ/castle.o \
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environ/da_vinci.o \
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environ/future_apartment.o \
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environ/mayan.o \
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environ/scene_base.o \
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environ/scene_common.o \
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environ/scene_factory.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_BURIED), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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