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engines/buried/invdata.h
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engines/buried/invdata.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_INVDATA_H
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#define BURIED_INVDATA_H
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#include "common/scummsys.h"
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namespace Buried {
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enum {
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kItemBalconyKey = 0,
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kItemBioChipAI = 1,
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kItemBioChipBlank = 2,
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kItemBioChipCloak = 3,
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kItemBioChipEvidence = 4,
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kItemBioChipFiles = 5,
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kItemBioChipInterface = 6,
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kItemBioChipJump = 7,
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kItemBioChipTranslate = 8,
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kItemBloodyArrow = 9,
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kItemBurnedLetter = 10,
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kItemBurnedOutCore = 11,
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kItemCeramicBowl = 12,
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kItemCheeseGirl = 13,
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kItemClassicGamesCart = 14, // Unused!
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kItemCodexAtlanticus = 15,
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kItemCoilOfRope = 16,
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kItemCopperKey = 17,
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kItemCopperMedallion = 18,
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kItemCreditChip = 19, // Unused!
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kItemEnvironCart = 20,
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kItemExplosiveCharge = 21,
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kItemDriveAssembly = 22,
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kItemGeneratorCore = 23,
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kItemGenoSingleCart = 24,
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kItemGoldCoins = 25,
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kItemGrapplingHook = 26,
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kItemHammer = 27,
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kItemInteractiveSculpture = 28,
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kItemJadeBlock = 29,
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kItemLensFilter = 30,
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kItemLimestoneBlock = 31,
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kItemMayanPuzzleBox = 32,
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kItemMetalBar = 33,
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kItemObsidianBlock = 34,
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kItemPreservedHeart = 35,
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kItemRemoteControl = 36,
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kItemRichardsSword = 37,
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kItemSiegeCycle = 38,
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kItemCavernSkull = 39,
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kItemEntrySkull = 40,
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kItemSpearSkull = 41,
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kItemWaterCanEmpty = 42,
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kItemWaterCanFull = 43,
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kItemWheelAssembly = 44,
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kItemWoodenPegs = 45
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};
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struct InventoryElement {
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int16 itemID;
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int32 firstDragID;
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int32 dragIDCount;
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};
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} // End of namespace Buried
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#endif
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