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engines/buried/environ/scene_base.h
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117
engines/buried/environ/scene_base.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_SCENE_BASE_H
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#define BURIED_SCENE_BASE_H
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#include "common/keyboard.h"
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#include "common/rect.h"
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#include "buried/navdata.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Buried {
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// Generic result codes
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enum {
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SC_FALSE = 0, // Everything did not go well, error out
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SC_TRUE = 1, // Everything is kosher, continue as normal
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SC_END_PROCESSING = 4 // Stop processing here
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};
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// Post-exit specific result codes
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enum {
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SC_DEATH = 3 // We died, so do nothing further
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};
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// Paint-specific return values
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enum {
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SC_REPAINT = 0,
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SC_DO_NOT_REPAINT = 1
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};
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// Movie status codes
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enum {
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MOVIE_START = 0,
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MOVIE_STOPPED = 1,
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MOVIE_PLAYING = 2,
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MOVIE_ABORTED_BY_USER = 3,
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MOVIE_LOOPING_RESTART = 4
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};
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// Inventory item related return codes
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enum {
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SIC_REJECT = 0,
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SIC_ACCEPT = 1
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};
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class BuriedEngine;
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class Window;
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class VideoWindow;
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class SceneBase { // Wow, it's not a window!
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public:
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SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
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virtual ~SceneBase() {}
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virtual void preDestructor() {}
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virtual int preEnterRoom(Window *viewWindow, const Location &priorLocation) { return SC_TRUE; }
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virtual int postEnterRoom(Window *viewWindow, const Location &priorLocation) { return SC_TRUE; }
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virtual int preExitRoom(Window *viewWindow, const Location &priorLocation) { return SC_TRUE; }
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virtual int postExitRoom(Window *viewWindow, const Location &priorLocation) { return SC_TRUE; }
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virtual int mouseDown(Window *viewWindow, const Common::Point &pointLocation) { return SC_TRUE; }
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virtual int mouseUp(Window *viewWindow, const Common::Point &pointLocation) { return SC_TRUE; }
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virtual int mouseMove(Window *viewWindow, const Common::Point &pointLocation) { return SC_TRUE; }
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virtual int onCharacter(Window *viewWindow, const Common::KeyState &character) { return SC_TRUE; }
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virtual int paint(Window *viewWindow, Graphics::Surface *preBuffer);
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virtual int gdiPaint(Window *viewWindow) { return SC_REPAINT; }
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virtual int movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status) { return SC_TRUE; }
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virtual int timerCallback(Window *viewWindow);
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virtual int draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) { return 0; }
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virtual int droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) { return SIC_REJECT; }
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virtual int specifyCursor(Window *viewWindow, const Common::Point &pointLocation);
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virtual int locateAttempted(Window *viewWindow, const Common::Point &pointLocation) { return 0; }
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LocationStaticData _staticData;
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int32 _frameCycleCount;
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protected:
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BuriedEngine *_vm;
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};
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} // End of namespace Buried
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#endif
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