Initial commit
This commit is contained in:
232
engines/buried/buried.h
Normal file
232
engines/buried/buried.h
Normal file
@@ -0,0 +1,232 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BURIED_BURIED_H
|
||||
#define BURIED_BURIED_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/list.h"
|
||||
#include "common/hashmap.h"
|
||||
#include "common/path.h"
|
||||
#include "common/str-array.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
|
||||
#include "backends/keymapper/keymapper.h"
|
||||
|
||||
class OSystem;
|
||||
|
||||
struct ADGameDescription;
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
class Serializer;
|
||||
class WinResources;
|
||||
class WriteStream;
|
||||
}
|
||||
|
||||
namespace Graphics {
|
||||
struct WinCursorGroup;
|
||||
}
|
||||
|
||||
namespace Buried {
|
||||
|
||||
enum {
|
||||
GF_TRUECOLOR = (1 << 1),
|
||||
GF_WIN95 = (1 << 2),
|
||||
GF_COMPRESSED = (1 << 3),
|
||||
GF_TRIAL = (1 << 4)
|
||||
};
|
||||
|
||||
enum BURIEDActions {
|
||||
kActionNone,
|
||||
kActionQuit,
|
||||
kActionQuitToMainMenu,
|
||||
kActionQuitToMainMenuInv,
|
||||
kActionSkip,
|
||||
kActionMoveUp,
|
||||
kActionMoveLeft,
|
||||
kActionMoveRight,
|
||||
kActionMoveDown,
|
||||
kActionMoveForward,
|
||||
kActionSave,
|
||||
kActionLoad,
|
||||
kActionPause,
|
||||
kActionAIComment,
|
||||
kActionBiochipAI,
|
||||
kActionBiochipBlank,
|
||||
kActionBiochipCloak,
|
||||
kActionBiochipEvidence,
|
||||
kActionBiochipFiles,
|
||||
kActionBiochipInterface,
|
||||
kActionBiochipJump,
|
||||
kActionBiochipTranslate,
|
||||
kActionPoints,
|
||||
kActionControl,
|
||||
};
|
||||
|
||||
class BuriedConsole;
|
||||
struct GlobalFlags;
|
||||
class GraphicsManager;
|
||||
struct Location;
|
||||
class Message;
|
||||
class SoundManager;
|
||||
class Window;
|
||||
class VideoWindow;
|
||||
|
||||
class BuriedEngine : public ::Engine {
|
||||
protected:
|
||||
Common::Error run() override;
|
||||
|
||||
public:
|
||||
BuriedEngine(OSystem *syst, const ADGameDescription *gamedesc);
|
||||
virtual ~BuriedEngine();
|
||||
|
||||
// Detection related functions
|
||||
const ADGameDescription *_gameDescription;
|
||||
bool isDemo() const;
|
||||
bool isTrial() const;
|
||||
bool isTrueColor() const;
|
||||
bool isWin95() const;
|
||||
bool isCompressed() const;
|
||||
Common::Path getEXEName() const;
|
||||
Common::Path getLibraryName() const;
|
||||
Common::Language getLanguage() const;
|
||||
|
||||
bool hasFeature(EngineFeature f) const override;
|
||||
void pauseEngineIntern(bool pause) override;
|
||||
|
||||
// Resources
|
||||
Common::String getString(uint32 stringID);
|
||||
Common::Path getFilePath(uint32 stringID);
|
||||
Common::Path getFilePath(int timeZone, int environment, int fileOffset);
|
||||
Graphics::WinCursorGroup *getCursorGroup(uint32 cursorGroupID);
|
||||
Common::SeekableReadStream *getBitmapStream(uint32 bitmapID);
|
||||
Common::SeekableReadStream *getNavData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getSndData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getAnimData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getAIData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getItemData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getBookData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getFileBCData(uint32 resourceID);
|
||||
Common::SeekableReadStream *getINNData(uint32 resourceID);
|
||||
uint32 getVersion();
|
||||
uint32 computeNavDBResourceID(int timeZone, int environment);
|
||||
uint32 computeAnimDBResourceID(int timeZone, int environment);
|
||||
uint32 computeAIDBResourceID(int timeZone, int environment);
|
||||
uint32 computeFileNameResourceID(int timeZone, int environment, int fileOffset);
|
||||
|
||||
GraphicsManager *_gfx;
|
||||
SoundManager *_sound;
|
||||
Window *_mainWindow; // Only one main window is supported.
|
||||
Window *_focusedWindow;
|
||||
Window *_captureWindow;
|
||||
|
||||
// Timers
|
||||
uint createTimer(Window *window, uint period);
|
||||
bool killTimer(uint timer);
|
||||
void removeAllTimers(Window *window);
|
||||
|
||||
// Video
|
||||
void addVideo(VideoWindow *window);
|
||||
void removeVideo(VideoWindow *window);
|
||||
void updateVideos();
|
||||
|
||||
// Messaging
|
||||
void postMessageToWindow(Window *dest, Message *message);
|
||||
void sendAllMessages();
|
||||
void processAudioVideoSkipMessages(VideoWindow *video, int soundId);
|
||||
void removeKeyboardMessages(Window *window);
|
||||
void removeMouseMessages(Window *window);
|
||||
void removeActionMessages(Window *window);
|
||||
void removeAllMessages(Window *window);
|
||||
void removeMessages(Window *window, int messageBegin, int messageEnd);
|
||||
bool hasMessage(Window *window, int messageBegin, int messageEnd) const;
|
||||
|
||||
// Miscellaneous
|
||||
void yield(VideoWindow *video, int soundId);
|
||||
int getTransitionSpeed();
|
||||
void setTransitionSpeed(int newSpeed);
|
||||
void releaseCapture() { _captureWindow = 0; }
|
||||
bool runQuitDialog();
|
||||
bool isControlDown() const;
|
||||
void pauseGame();
|
||||
void showPoints();
|
||||
void enableCutsceneKeymap(bool enable);
|
||||
|
||||
// Save/Load
|
||||
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
Common::String getSaveStateName(int slot) const override {
|
||||
return Common::String::format("buried.%03d", slot);
|
||||
}
|
||||
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
|
||||
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
|
||||
void handleSaveDialog();
|
||||
void handleRestoreDialog();
|
||||
|
||||
private:
|
||||
Common::WinResources *_mainEXE, *_library;
|
||||
|
||||
struct Timer {
|
||||
Window *owner;
|
||||
uint32 period;
|
||||
uint32 nextTrigger;
|
||||
};
|
||||
|
||||
typedef Common::HashMap<uint, Timer> TimerMap;
|
||||
TimerMap _timers;
|
||||
uint _timerSeed;
|
||||
uint32 _pauseStartTime;
|
||||
|
||||
typedef Common::List<VideoWindow *> VideoList;
|
||||
VideoList _videos;
|
||||
|
||||
bool _yielding;
|
||||
bool _allowVideoSkip;
|
||||
|
||||
struct MessageInfo { // I did think about calling this "Envelope"
|
||||
Window *dest;
|
||||
Message *message;
|
||||
};
|
||||
|
||||
// LordHoto didn't want me to add an iterator to Common::Queue.
|
||||
typedef Common::List<MessageInfo> MessageQueue;
|
||||
MessageQueue _messageQueue;
|
||||
void pollForEvents();
|
||||
|
||||
// Saves
|
||||
bool syncLocation(Common::Serializer &s, Location &location);
|
||||
bool syncGlobalFlags(Common::Serializer &s, GlobalFlags &flags);
|
||||
Common::Error syncSaveData(Common::Serializer &ser);
|
||||
Common::Error syncSaveData(Common::Serializer &ser, Location &location, GlobalFlags &flags, Common::Array<int> &inventoryItems);
|
||||
void checkForOriginalSavedGames();
|
||||
void convertSavedGame(Common::String oldFile, Common::String newFile);
|
||||
};
|
||||
|
||||
// Macro for creating a version field
|
||||
#define MAKEVERSION(a, b, c, d) \
|
||||
(((uint32)((a) & 0xFF) << 24) | ((uint32)((b) & 0xFF) << 16) | ((uint32)((c) & 0xFF) << 8) | ((uint32)((d) & 0xFF)))
|
||||
|
||||
} // End of namespace Buried
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user