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engines/buried/biochip_right.h
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82
engines/buried/biochip_right.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_BIOCHIP_RIGHT_H
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#define BURIED_BIOCHIP_RIGHT_H
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#include "buried/window.h"
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namespace Buried {
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// FIXME: Why is this here?
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enum {
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CASTLE_EVIDENCE_FOOTPRINT = 1,
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CASTLE_EVIDENCE_SWORD = 2,
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MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID = 3,
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MAYAN_EVIDENCE_PHONY_BLOOD = 4,
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MAYAN_EVIDENCE_ENVIRON_CART = 5,
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CASTLE_EVIDENCE_AGENT3 = 6,
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AI_EVIDENCE_SCULPTURE = 7,
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DAVINCI_EVIDENCE_FOOTPRINT = 8,
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DAVINCI_EVIDENCE_AGENT3 = 9,
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DAVINCI_EVIDENCE_CODEX = 10,
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DAVINCI_EVIDENCE_LENS_FILTER = 11
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};
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class BioChipRightWindow : public Window {
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public:
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BioChipRightWindow(BuriedEngine *vm, Window *parent);
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~BioChipRightWindow();
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bool changeCurrentBioChip(int bioChipID);
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bool showBioChipMainView();
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bool destroyBioChipViewWindow();
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void swapAIBioChipIfActive();
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void sceneChanged();
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void disableEvidenceCapture();
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void jumpInitiated(bool redraw);
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void jumpEnded(bool redraw);
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void toggleBioChip();
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int getCurrentBioChip() const;
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void onPaint();
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void onEnable(bool enable);
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void onLButtonUp(const Common::Point &point, uint flags);
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// These are used to enable the help and comment buttons
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// when the player finds Arthur, while he explains how
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// these two buttons are used.
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bool _forceHelp;
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bool _forceComment;
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private:
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int _curBioChip;
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int _status;
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Window *_bioChipViewWindow;
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bool _jumpInProgress;
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};
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} // End of namespace Buried
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#endif
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