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engines/buried/avi_frames.h
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84
engines/buried/avi_frames.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_AVI_FRAMES_H
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#define BURIED_AVI_FRAMES_H
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#include "common/list.h"
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#include "common/scummsys.h"
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#include "common/path.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace Buried {
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class AVIFrames {
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public:
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AVIFrames(const Common::Path &fileName = Common::Path(), uint cachedFrames = 0);
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~AVIFrames();
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bool open(const Common::Path &fileName, uint cachedFrames = 0);
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void close();
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const Graphics::Surface *getFrame(int frameIndex);
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Graphics::Surface *getFrameCopy(int frameIndex);
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int getFrameCount();
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void enableFrameCache(bool enable) { _cacheEnabled = enable; }
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bool flushFrameCache();
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private:
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const Graphics::Surface *retrieveFrameFromCache(int frameIndex) const;
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void addFrameToCache(int frameIndex, Graphics::Surface *frame);
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struct CachedFrame {
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CachedFrame(int i, Graphics::Surface *f) : index(i), frame(f) {}
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int index;
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Graphics::Surface *frame;
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};
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typedef Common::List<CachedFrame> FrameList;
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Common::Path _fileName;
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FrameList _cachedFrames;
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uint _maxCachedFrames;
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Video::VideoDecoder *_video;
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bool _cacheEnabled;
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const Graphics::Surface *_lastFrame;
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Graphics::Surface *_tempFrame;
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int _lastFrameIndex;
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};
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} // End of namespace Buried
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#endif
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