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206
engines/buried/avi_frames.cpp
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206
engines/buried/avi_frames.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "buried/avi_frames.h"
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#include "buried/buried.h"
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#include "buried/graphics.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "video/avi_decoder.h"
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namespace Buried {
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AVIFrames::AVIFrames(const Common::Path &fileName, uint cachedFrames) {
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_maxCachedFrames = 0;
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_video = nullptr;
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_cacheEnabled = false;
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_lastFrame = nullptr;
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_lastFrameIndex = -1;
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_tempFrame = nullptr;
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if (!fileName.empty())
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open(fileName, cachedFrames);
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}
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AVIFrames::~AVIFrames() {
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close();
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}
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bool AVIFrames::open(const Common::Path &fileName, uint cachedFrames) {
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if (fileName.empty())
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return false;
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if (_fileName == fileName)
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return true;
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close();
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_video = new Video::AVIDecoder();
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if (!_video->loadFile(fileName)) {
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close();
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return false;
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}
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_fileName = fileName;
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// Put us into dither mode, for the 8bpp version
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BuriedEngine *vm = (BuriedEngine *)g_engine;
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if (!vm->isTrueColor())
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_video->setDitheringPalette(vm->_gfx->getDefaultPalette());
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if (cachedFrames == 0) {
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_cacheEnabled = false;
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} else {
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_maxCachedFrames = cachedFrames;
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_cacheEnabled = true;
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}
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_lastFrameIndex = -1;
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return true;
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}
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void AVIFrames::close() {
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delete _video;
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_video = nullptr;
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_fileName.clear();
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flushFrameCache();
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_lastFrameIndex = -1;
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_lastFrame = nullptr;
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if (_tempFrame) {
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_tempFrame->free();
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delete _tempFrame;
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_tempFrame = nullptr;
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}
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}
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const Graphics::Surface *AVIFrames::getFrame(int frameIndex) {
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if (!_video)
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return nullptr;
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if (frameIndex < 0 || frameIndex == _lastFrameIndex)
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return _lastFrame;
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if (_cacheEnabled) {
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const Graphics::Surface *cachedFrame = retrieveFrameFromCache(frameIndex);
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if (cachedFrame)
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return cachedFrame;
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}
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if (!_video->seekToFrame(frameIndex))
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return nullptr;
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const Graphics::Surface *frame = _video->decodeNextFrame();
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if (!frame)
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return nullptr;
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if (_tempFrame) {
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_tempFrame->free();
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delete _tempFrame;
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_tempFrame = nullptr;
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}
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if (_cacheEnabled) {
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Graphics::Surface *copy;
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if (frame->format == g_system->getScreenFormat()) {
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copy = new Graphics::Surface();
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copy->copyFrom(*frame);
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} else {
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copy = frame->convertTo(g_system->getScreenFormat());
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}
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addFrameToCache(frameIndex, copy);
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_lastFrame = copy;
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} else {
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if (frame->format == g_system->getScreenFormat()) {
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_lastFrame = frame;
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} else {
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_lastFrame = _tempFrame = frame->convertTo(g_system->getScreenFormat());
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}
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}
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_lastFrameIndex = frameIndex;
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return _lastFrame;
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}
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Graphics::Surface *AVIFrames::getFrameCopy(int frameIndex) {
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const Graphics::Surface *frame = getFrame(frameIndex);
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if (!frame)
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return nullptr;
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Graphics::Surface *copy = new Graphics::Surface();
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copy->copyFrom(*frame);
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return copy;
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}
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int AVIFrames::getFrameCount() {
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if (!_video)
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return 0;
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return _video->getFrameCount();
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}
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bool AVIFrames::flushFrameCache() {
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if (_cachedFrames.empty())
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return false;
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for (auto &cachedFrame : _cachedFrames) {
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if (cachedFrame.frame) {
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cachedFrame.frame->free();
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delete cachedFrame.frame;
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}
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}
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return true;
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}
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const Graphics::Surface *AVIFrames::retrieveFrameFromCache(int frameIndex) const {
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for (const auto &cachedFrame : _cachedFrames)
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if (cachedFrame.index == frameIndex)
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return cachedFrame.frame;
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return nullptr;
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}
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void AVIFrames::addFrameToCache(int frameIndex, Graphics::Surface *frame) {
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if (_cachedFrames.size() >= _maxCachedFrames) {
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CachedFrame &cachedFrame = _cachedFrames.front();
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if (cachedFrame.frame) {
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cachedFrame.frame->free();
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delete cachedFrame.frame;
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}
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_cachedFrames.pop_front();
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}
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_cachedFrames.push_back(CachedFrame(frameIndex, frame));
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}
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} // End of namespace Buried
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