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engines/bladerunner/waypoints.h
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67
engines/bladerunner/waypoints.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_WAYPOINTS_H
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#define BLADERUNNER_WAYPOINTS_H
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/vector.h"
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#include "common/array.h"
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namespace BladeRunner {
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class Waypoints {
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friend class Debugger;
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struct Waypoint {
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int setId;
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Vector3 position;
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bool present;
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};
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BladeRunnerEngine *_vm;
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int _count;
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Common::Array<Waypoint> _waypoints;
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public:
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Waypoints(BladeRunnerEngine *vm, int count);
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void getXYZ(int waypointId, float *x, float *y, float *z) const;
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float getX(int waypointId) const;
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float getY(int waypointId) const;
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float getZ(int waypointId) const;
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int getSetId(int waypointId) const;
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bool set(int waypointId, int setId, Vector3 position);
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bool reset(int waypointId);
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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} // End of namespace BladeRunner
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#endif
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