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engines/bladerunner/ui/vk.h
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178
engines/bladerunner/ui/vk.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_VK_H
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#define BLADERUNNER_VK_H
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#include "common/array.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class VKScript;
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class Shapes;
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class UIImagePicker;
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class VQAPlayer;
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class VK {
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friend class Debugger;
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struct Question {
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bool isPresent;
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bool wasAsked;
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int sentenceId;
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int relatedSentenceId;
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};
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BladeRunnerEngine *_vm;
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VKScript *_script;
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UIImagePicker *_buttons;
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Shapes *_shapes;
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VQAPlayer *_vqaPlayerMain;
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VQAPlayer *_vqaPlayerEye;
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int _vqaFrameMain;
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bool _vqaLoopEnded;
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Graphics::Surface _surfaceEye;
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bool _isOpen;
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int _actorId;
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bool _calibrationStarted;
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bool _testStarted;
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Common::Array<Common::Array<Question> > _questions;
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int _ambientVolumeFactorOutsideVK; // should be in [0, 100]
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int _musicVolumeFactorOutsideVK; // should be in [0, 100]
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int _soundTrackId1;
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int _soundTrackId2;
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int _soundTrackId3;
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int _calibration;
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int _calibrationRatio;
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int _calibrationCounter;
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int _humanProbability;
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int _humanGauge;
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int _humanGaugeTarget;
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int _humanGaugeDelta;
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uint32 _timeNextHumanGaugeStepDiff;
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uint32 _timeNextHumanGaugeStepStart;
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int _replicantProbability;
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int _replicantGauge;
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int _replicantGaugeTarget;
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int _replicantGaugeDelta;
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uint32 _timeNextReplicantGaugeStepDiff;
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uint32 _timeNextReplicantGaugeStepStart;
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int _anxiety;
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int _needleValue;
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int _needleValueMax;
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int _needleValueTarget;
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int _needleValueDelta;
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uint32 _timeNextNeedleStepStart;
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uint32 _timeNextNeedleOscillateStart;
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uint32 _timeNeedleReturnStart;
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bool _isClosing;
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uint32 _timeCloseStart;
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int _blinkState;
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uint32 _timeNextBlinkStart;
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uint32 _timeNextGaugesBlinkStart;
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bool _isAdjusting;
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int _adjustment;
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int _adjustmentTarget;
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int _adjustmentDelta;
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uint32 _timeNextAdjustementStepStart;
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int _eyeLineSelected;
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int _eyeLineX;
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int _eyeLineXLast;
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int _eyeLineY;
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int _eyeLineYLast;
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int _eyeLineXDelta;
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int _eyeLineYDelta;
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uint32 _timeNextEyeLineStepStart;
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uint32 _timeNextEyeLineStart;
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public:
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VK(BladeRunnerEngine *vm);
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~VK();
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void open(int actorId, int calibrationRatio);
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bool isOpen() const;
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void close();
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void tick();
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// void resume();
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void handleMouseDown(int mouseX, int mouseY, bool mainButton);
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void handleMouseUp(int mouseX, int mouseY, bool mainButton);
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void playSpeechLine(int actorId, int sentenceId, float pauseDuration);
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void addQuestion(int intensity, int sentenceId, int relatedSentenceId);
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void subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety);
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void eyeAnimates(int loopId);
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private:
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static void mouseDownCallback(int buttonId, void *callbackData);
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static void mouseUpCallback(int buttonId, void *callbackData);
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static void loopEnded(void *callbackData, int frame, int loopId);
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void reset();
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void init();
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void draw();
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void drawNeedle(Graphics::Surface &surface);
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void drawEye(Graphics::Surface &surface);
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void drawEyeCrosshair(Graphics::Surface &surface, uint32 timeNow);
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void drawMouse(Graphics::Surface &surface);
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void drawGauge(Graphics::Surface &surface, int value, int x, int y, int width);
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void drawHumanGauge(Graphics::Surface &surface);
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void drawReplicantGauge(Graphics::Surface &surface);
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void calibrate();
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void beginTest();
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void startAdjustement();
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void stopAdjustement();
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void animateAdjustment(int target);
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void setAdjustment(int x);
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void setAdjustmentFromMouse();
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void findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity);
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void askQuestion(int intensity);
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};
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} // End of namespace BladeRunner
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#endif
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