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engines/bladerunner/ui/ui_slider.h
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61
engines/bladerunner/ui/ui_slider.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_UI_SLIDER_H
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#define BLADERUNNER_UI_SLIDER_H
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#include "bladerunner/color.h"
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#include "bladerunner/ui/ui_component.h"
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#include "common/rect.h"
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namespace BladeRunner {
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class UISlider : public UIComponent {
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static const Color256 kColors[];
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UIComponentCallback *_valueChangedCallback;
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void *_callbackData;
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bool _isEnabled;
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int _maxValue;
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Common::Rect _rect;
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int _currentFrameColor;
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bool _hasFocus;
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int _pressedStatus;
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int _mouseX;
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public:
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int _value;
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UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value);
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void draw(Graphics::Surface &surface) override;
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void handleMouseMove(int mouseX, int mouseY) override;
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void handleMouseDown(bool alternateButton) override;
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void handleMouseUp(bool alternateButton) override;
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void setValue(int value);
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};
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} // End of namespace BladeRunner
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#endif
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