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engines/bladerunner/ui/ui_slider.cpp
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173
engines/bladerunner/ui/ui_slider.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/ui/ui_slider.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/game_constants.h"
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namespace BladeRunner {
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const Color256 UISlider::kColors[] = {
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{ 0, 0, 0 }, // Black - unpressed (framing rectange)
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{ 16, 8, 8 },
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{ 32, 24, 8 },
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{ 56, 32, 16 },
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{ 72, 48, 16 },
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{ 88, 56, 24 }, // Mouse-over (framing rectange)
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{ 104, 72, 32 },
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{ 128, 80, 40 },
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{ 136, 96, 48 },
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{ 152, 112, 56 },
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{ 168, 128, 72 }, // Pressed (framing rectange)
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{ 184, 144, 88 },
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{ 200, 160, 96 },
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{ 216, 184, 112 },
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{ 232, 200, 128 },
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{ 240, 224, 144 }
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};
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UISlider::UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value)
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: UIComponent(vm) {
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_valueChangedCallback = valueChangedCallback;
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_callbackData = callbackData;
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_maxValue = MAX(0, maxValue);
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_value = CLIP(value, 0, _maxValue - 1);
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_rect = rect;
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_isEnabled = true;
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_currentFrameColor = 0;
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_hasFocus = false;
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_pressedStatus = 0;
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_mouseX = 0;
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}
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void UISlider::draw(Graphics::Surface &surface) {
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if (_rect.isEmpty()) {
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return;
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}
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int frameColor;
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if (_pressedStatus == 1) {
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frameColor = 10;
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} else if (_hasFocus && _pressedStatus != 2 && _isEnabled) {
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frameColor = 5;
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} else {
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frameColor = 0;
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}
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// Ensures animated transition of the frame's (outlining rectangle's) color to the new one
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if (_currentFrameColor < frameColor) {
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++_currentFrameColor;
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}
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// Ensures animated transition of the frame's (outlining rectangle's) color to the new one
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if (_currentFrameColor > frameColor) {
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--_currentFrameColor;
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}
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surface.frameRect(_rect, surface.format.RGBToColor(kColors[_currentFrameColor].r, kColors[_currentFrameColor].g, kColors[_currentFrameColor].b));
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int sliderX = 0;
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if (_maxValue <= 1) {
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sliderX = _rect.left;
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} else {
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sliderX = _rect.left + ((_value * _rect.width()) / (_maxValue - 1));
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}
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if (_pressedStatus == 1) {
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int sliderValue = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
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sliderX = _rect.left + ((sliderValue * _rect.width()) / (_maxValue - 1));
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sliderX = CLIP(sliderX, (int)_rect.left, (int)_rect.right);
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}
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if (_rect.left + 1 < _rect.right - 1) {
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int striding = _rect.left + sliderX;
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for (int x = _rect.left + 1; x < _rect.right - 1; ++x) {
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int colorIndex = 15 - (abs(sliderX - x) >> 2);
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if (!_isEnabled) {
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colorIndex /= 2;
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}
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if (colorIndex < 3) {
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colorIndex = 3;
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}
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uint32 color = surface.format.RGBToColor(kColors[colorIndex].r, kColors[colorIndex].g, kColors[colorIndex].b);
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if ((striding + x) & 1 || x == sliderX) {
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color = surface.format.RGBToColor(0, 0, 0);
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}
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surface.vLine(x, _rect.top + 1, _rect.bottom - 2, color);
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}
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}
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}
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void UISlider::handleMouseMove(int mouseX, int mouseY) {
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_mouseX = mouseX;
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if (_rect.contains(mouseX, mouseY)) {
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if (!_hasFocus && _isEnabled && _pressedStatus == 0) {
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_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0);
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}
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_hasFocus = true;
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} else {
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_hasFocus = false;
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}
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}
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void UISlider::handleMouseDown(bool alternateButton) {
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if (_isEnabled && !alternateButton) {
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if (_hasFocus) {
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_pressedStatus = 1;
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} else {
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_pressedStatus = 2;
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}
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}
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}
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void UISlider::handleMouseUp(bool alternateButton) {
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if (!alternateButton) {
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if (_pressedStatus == 1) {
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if (_rect.width() == 0) {
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_value = 0;
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} else {
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_value = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
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}
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_value = CLIP(_value, 0, _maxValue - 1);
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if (_valueChangedCallback) {
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_valueChangedCallback(_callbackData, this);
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}
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}
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_pressedStatus = 0;
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}
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}
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void UISlider::setValue(int value) {
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_value = CLIP(value, 0, _maxValue - 1);
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}
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} // End of namespace BladeRunner
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