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engines/bladerunner/ui/ui_scroll_box.h
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162
engines/bladerunner/ui/ui_scroll_box.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_UI_SCROLLBOX_H
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#define BLADERUNNER_UI_SCROLLBOX_H
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#include "bladerunner/color.h"
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#include "bladerunner/ui/ui_component.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace BladeRunner {
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typedef void UIScrollBoxClickedCallback(void *callbackData, void *source, int lineData, int mouseButton);
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class UIScrollBox : public UIComponent {
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static const int kLineHeight = 10;
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static const Color256 k3DFrameColors[];
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static const Color256 kTextBackgroundColors[];
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static const Color256 kTextColors1[];
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static const Color256 kTextColors2[];
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static const Color256 kTextColors3[];
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static const Color256 kTextColors4[];
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struct Line {
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Common::String text;
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int lineData;
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int flags;
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uint32 checkboxFrame;
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};
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int _selectedLineState;
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int _scrollUpButtonState;
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int _scrollDownButtonState;
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int _scrollAreaUpState;
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int _scrollAreaDownState;
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int _scrollBarState;
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int _hoveredLine;
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int _selectedLineIndex;
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bool _scrollUpButtonHover;
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bool _scrollDownButtonHover;
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bool _scrollAreaUpHover;
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bool _scrollAreaDownHover;
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bool _scrollBarHover;
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bool _mouseButton;
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UIScrollBoxClickedCallback *_lineSelectedCallback;
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void *_callbackData;
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bool _isVisible;
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int _style;
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bool _center;
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uint32 _timeLastScroll;
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uint32 _timeLastCheckbox;
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uint32 _timeLastHighlight;
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int _highlightFrame;
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Common::Rect _rect;
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Common::Rect _scrollBarRect;
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int _lineCount;
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int _maxLineCount;
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Common::Array<Line *> _lines;
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int _maxLinesVisible;
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int _firstLineVisible;
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bool _mouseOver;
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public:
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UIScrollBox(BladeRunnerEngine *vm,
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UIScrollBoxClickedCallback *lineSelectedCallback,
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void *callbackData,
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int maxLineCount,
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int style,
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bool center,
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Common::Rect rect,
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Common::Rect scrollBarRect);
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~UIScrollBox() override;
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void draw(Graphics::Surface &surface) override;
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void handleMouseMove(int mouseX, int mouseY) override;
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void handleMouseDown(bool alternateButton) override;
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void handleMouseUp(bool alternateButton) override;
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void handleMouseScroll(int direction) override;
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void show();
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void hide();
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bool isVisible();
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bool hasFocus();
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void setBoxTop(int top);
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void setBoxLeft(int left);
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void setBoxWidth(uint16 width);
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void setScrollbarTop(int top);
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void setScrollbarLeft(int left);
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void setScrollbarWidth(uint16 width);
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int getBoxLeft();
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uint16 getBoxWidth();
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void clearLines();
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void addLine(const Common::String &text, int lineData, int flags);
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void addLine(const char *text, int lineData, int flags);
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void sortLines();
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int getSelectedLineData();
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Common::String getLineText(int lineData);
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int getMaxLinesVisible();
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int getLineCount();
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void checkAll();
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void uncheckAll();
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void toggleCheckBox(int lineData);
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bool hasLine(int lineData);
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void resetHighlight(int lineData);
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void setFlags(int lineData, int flags);
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void resetFlags(int lineData, int flags);
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private:
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static int sortFunction(const void *line1, const void *line2);
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void draw3DFrame(Graphics::Surface &surface, Common::Rect rect, bool pressed, int style);
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void scrollUp();
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void scrollDown();
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int findLine(int lineData);
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};
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} // End of namespace BladeRunner
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#endif
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