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engines/bladerunner/ui/ui_input_box.h
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67
engines/bladerunner/ui/ui_input_box.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ui_inputbox_H
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#define BLADERUNNER_ui_inputbox_H
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#include "bladerunner/ui/ui_component.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace BladeRunner {
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class UIInputBox : public UIComponent {
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UIComponentCallback *_valueChangedCallback;
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void *_callbackData;
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bool _isVisible;
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Common::Rect _rect;
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uint _maxLength;
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Common::String _text;
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bool _cursorIsVisible;
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uint32 _timeLast;
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public:
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UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text);
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void draw(Graphics::Surface &surface) override;
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void setText(const Common::String &text);
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const Common::String &getText();
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void show();
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void hide();
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void handleKeyDown(const Common::KeyState &kbd) override;
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void handleCustomEventStart(const Common::Event &evt) override;
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private:
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bool getValidChar(const uint16 &kc16bit, uint8 &kc8bit);
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bool charIsValid(const uint8 &kc16bit);
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};
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} // End of namespace BladeRunner
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#endif
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