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engines/bladerunner/ui/ui_image_picker.h
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108
engines/bladerunner/ui/ui_image_picker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_UI_IMAGE_PICKER_H
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#define BLADERUNNER_UI_IMAGE_PICKER_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Shape;
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typedef void UIImagePickerCallback(int, void *);
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class UIImagePicker {
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struct Image {
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int active;
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Common::Rect rect;
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const Shape *shapeUp;
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const Shape *shapeHovered;
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const Shape *shapeDown;
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Common::String tooltip;
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};
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BladeRunnerEngine *_vm;
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int _isVisible;
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int _imageCount;
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int _hoveredImageIndex;
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int _pressedImageIndex;
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uint32 _hoverStartTimestamp;
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int _isButtonDown;
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Common::Array<Image> _images;
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UIImagePickerCallback *_mouseInCallback;
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UIImagePickerCallback *_mouseOutCallback;
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UIImagePickerCallback *_mouseDownCallback;
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UIImagePickerCallback *_mouseUpCallback;
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void *_callbackData;
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public:
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UIImagePicker(BladeRunnerEngine *vm, int imageCount);
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~UIImagePicker();
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void resetImages();
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bool defineImage(int i, Common::Rect rect, const Shape *shapeUp, const Shape *shapeHovered, const Shape *shapeDown, const char *tooltip);
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bool setImageTop(int i, int top);
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bool setImageLeft(int i, int left);
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bool setImageWidth(int i, int16 width);
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bool setImageShapeUp(int i, const Shape *shapeUp);
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bool setImageShapeHovered(int i, const Shape *shapeHovered);
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bool setImageShapeDown(int i, const Shape *shapeDown);
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bool setImageTooltip(int i, const char *tooltip);
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int getImageTop(int i);
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int getImageLeft(int i);
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int getImageWidth(int i);
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bool resetActiveImage(int i);
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void activate(UIImagePickerCallback *mouseInCallback,
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UIImagePickerCallback *mouseOutCallback,
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UIImagePickerCallback *mouseDownCallback,
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UIImagePickerCallback *mouseUpCallback,
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void *callbackData);
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void deactivate();
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void draw(Graphics::Surface &surface);
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void drawTooltip(Graphics::Surface &surface, int x, int y);
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bool handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
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void resetImage(int i);
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bool hasHoveredImage();
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void reset();
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};
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} // End of namespace BladeRunner
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#endif
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