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engines/bladerunner/ui/ui_container.h
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63
engines/bladerunner/ui/ui_container.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_UI_CONTAINER_H
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#define BLADERUNNER_UI_CONTAINER_H
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#include "bladerunner/ui/ui_component.h"
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#include "common/array.h"
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namespace BladeRunner {
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class UIComponent;
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class UIContainer : public UIComponent {
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Common::Array<UIComponent*> _components;
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int _handleSpecificNumOfTopLayers;
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public:
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UIContainer(BladeRunnerEngine *vm) : UIComponent(vm) {
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_handleSpecificNumOfTopLayers = 0;
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}
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void draw(Graphics::Surface &surface) override;
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void handleMouseMove(int mouseX, int mouseY) override;
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void handleMouseDown(bool alternateButton) override;
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void handleMouseUp(bool alternateButton) override;
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void handleMouseScroll(int direction) override; // Added by ScummVM team
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void handleKeyUp(const Common::KeyState &kbd) override;
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void handleKeyDown(const Common::KeyState &kbd) override;
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void handleCustomEventStop(const Common::Event &evt) override;
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void handleCustomEventStart(const Common::Event &evt) override;
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void add(UIComponent *component);
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void clear();
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void setHandleSpecificNumOfTopLayers(int count);
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};
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} // End of namespace BladeRunner
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#endif
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