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engines/bladerunner/ui/spinner.h
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engines/bladerunner/ui/spinner.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SPINNER_H
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#define BLADERUNNER_SPINNER_H
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#include "common/array.h"
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#include "common/rect.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class Shapes;
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class UIImagePicker;
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class VQAPlayer;
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class Spinner {
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static const int kSpinnerDestinations = 10;
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struct Destination {
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int id;
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Common::Rect rect;
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int shapeId;
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int shapeIdOver;
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};
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BladeRunnerEngine *_vm;
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bool _isDestinationSelectable[kSpinnerDestinations];
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bool _isOpen;
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VQAPlayer *_vqaPlayer;
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const Destination *_destinations;
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int _selectedDestination;
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Shapes *_shapes;
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UIImagePicker *_imagePicker;
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int _actorId;
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int _sentenceId;
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uint32 _timeSpeakDescriptionStart;
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public:
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Spinner(BladeRunnerEngine *vm);
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~Spinner();
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void setSelectableDestinationFlag(int destination, bool selectable);
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bool querySelectableDestinationFlag(int destination) const;
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int chooseDestination(int vqaLoopId, bool immediately);
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void open();
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bool isOpen() const;
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int handleMouseUp(int x, int y);
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int handleMouseDown(int x, int y);
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void tick();
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void setSelectedDestination(int destination);
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void reset();
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void resume();
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void destinationFocus(int destination);
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void setupDescription(int actorId, int sentenceId);
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void resetDescription();
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void tickDescription();
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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static void mouseInCallback(int, void *);
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static void mouseOutCallback(int, void *);
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static void mouseDownCallback(int, void *);
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static void mouseUpCallback(int, void *);
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static const Destination *getDestinationsFar();
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static const Destination *getDestinationsMedium();
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static const Destination *getDestinationsNear();
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};
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} // End of namespace BladeRunner
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#endif
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