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engines/bladerunner/ui/scores.h
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83
engines/bladerunner/ui/scores.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SCORES_H
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#define BLADERUNNER_SCORES_H
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#include "common/array.h"
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namespace Common {
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struct KeyState;
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struct Event;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Font;
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class Shape;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class TextResource;
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class VQAPlayer;
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class UIImagePicker;
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class Scores {
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BladeRunnerEngine *_vm;
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bool _isOpen;
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bool _isLoaded;
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VQAPlayer *_vqaPlayer;
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int _scores[7];
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int _scorers[7];
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int _lastScoreId;
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int _lastScoreValue;
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Font *_font;
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TextResource *_txtScorers;
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public:
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Scores(BladeRunnerEngine *vm);
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~Scores();
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void open();
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bool isOpen() const;
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void close();
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int query(int index) { return _scores[index]; }
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void set(int index, int value);
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void handleCustomEventStart(const Common::Event &evt);
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void handleKeyDown(const Common::KeyState &kbd);
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int handleMouseUp(int x, int y);
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int handleMouseDown(int x, int y);
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void tick();
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void fill();
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void reset();
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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} // End of namespace BladeRunner
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#endif
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