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engines/bladerunner/ui/kia_section_clues.h
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engines/bladerunner/ui/kia_section_clues.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_KIA_SECTION_CLUES_H
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#define BLADERUNNER_KIA_SECTION_CLUES_H
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#include "bladerunner/ui/kia_section_base.h"
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#include "common/array.h"
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#include "common/str.h"
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namespace BladeRunner {
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class ActorClues;
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class UIContainer;
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class UIImagePicker;
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class UIScrollBox;
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class KIASectionClues : public KIASectionBase {
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static const int kClueCount = 288;
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struct Line {
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Common::String crimeName;
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int lineData;
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int flags;
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};
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UIContainer *_uiContainer;
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UIImagePicker *_buttons;
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UIScrollBox *_cluesScrollBox;
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UIScrollBox *_filterScrollBox;
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bool _isOpen;
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bool _debugIntangible;
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int _debugNop;
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ActorClues *_clues;
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int _assetTypeFilterCount;
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int _crimeFilterCount;
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int _filterCount;
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Common::Array<bool> _filters;
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int _mouseX;
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int _mouseY;
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public:
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KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);
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~KIASectionClues() override;
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void reset();
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void open() override;
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void close() override;
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void draw(Graphics::Surface &surface) override;
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void handleMouseMove(int mouseX, int mouseY) override;
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void handleMouseDown(bool mainButton) override;
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void handleMouseUp(bool mainButton) override;
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void handleMouseScroll(int direction) override;
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void saveToLog();
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void loadFromLog();
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private:
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static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
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static void mouseUpCallback(int buttonId, void *callbackData);
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void onButtonPressed(int buttonId) override;
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void enableAllFilters();
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void disableAllFilters();
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void populateFilters();
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void populateClues();
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int getClueFilterTypeTextId(int);
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int getClueFilterCrimeId(int);
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int getLineIdForAssetType(int assetType);
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int getLineIdForCrimeId(int crimeId);
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};
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} // End of namespace BladeRunner
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#endif
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