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engines/bladerunner/ui/kia_section_base.h
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engines/bladerunner/ui/kia_section_base.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_KIA_SECTION_BASE_H
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#define BLADERUNNER_KIA_SECTION_BASE_H
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#include "common/scummsys.h" // for "override" keyword
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namespace Common {
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struct KeyState;
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struct Event;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class KIASectionBase {
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protected:
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BladeRunnerEngine *_vm;
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public:
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bool _scheduledSwitch;
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KIASectionBase(BladeRunnerEngine *vm);
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virtual ~KIASectionBase();
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virtual void open() {}
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virtual void close() {}
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virtual void draw(Graphics::Surface &surface) {}
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virtual void handleKeyUp(const Common::KeyState &kbd) {}
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virtual void handleKeyDown(const Common::KeyState &kbd) {}
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virtual void handleCustomEventStart(const Common::Event &evt) {}
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virtual void handleCustomEventStop(const Common::Event &evt) {}
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virtual void handleMouseMove(int mouseX, int mouseY) {}
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virtual void handleMouseDown(bool mainButton) {}
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virtual void handleMouseUp(bool mainButton) {}
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virtual void handleMouseScroll(int direction) {} // Added by ScummVM team
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protected:
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virtual void onButtonPressed(int buttonId) {}
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};
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} // End of namespace BladeRunner
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#endif
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