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engines/bladerunner/ui/esper.h
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284
engines/bladerunner/ui/esper.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ESPER_H
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#define BLADERUNNER_ESPER_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Font;
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class Shape;
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class Shapes;
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class VQAPlayer;
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class UIImagePicker;
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class ESPERScript;
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// CD-changing logic has been removed
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enum EsperMainStates {
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kEsperMainStateOpening = 0,
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kEsperMainStateList = 1,
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kEsperMainStatePhotoOpening = 2,
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kEsperMainStateClear = 3,
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kEsperMainStatePhoto = 5
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};
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enum EsperPhotoStates {
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kEsperPhotoStateShow = 0,
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kEsperPhotoStateOpening = 1,
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kEsperPhotoStateScrolling = 2,
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kEsperPhotoStateSelectionZooming = 3,
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kEsperPhotoStateSelectionBlinking = 4,
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kEsperPhotoStatePhotoZooming = 5,
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kEsperPhotoStatePhotoSharpening = 6,
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kEsperPhotoStatePhotoZoomOut = 7,
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kEsperPhotoStateVideoZooming = 8,
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kEsperPhotoStateVideoShow = 9,
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kEsperPhotoStateVideoZoomOut = 10
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};
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class ESPER {
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static const int kPhotoCount = 12;
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static const int kRegionCount = 6;
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static const int kPhotoWidth = 1280;
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static const int kPhotoHeight = 960;
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static const int kSelectionZoomSteps = 6;
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static const Common::Rect kScreen;
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struct Photo {
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bool isPresent;
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int photoId;
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int shapeId;
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Common::String name;
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};
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struct Region {
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bool isPresent;
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int regionId;
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Common::Rect rectInner;
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Common::Rect rectOuter;
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Common::Rect rectSelection;
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Common::String name;
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};
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BladeRunnerEngine *_vm;
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ESPERScript *_script;
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bool _isWaiting;
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bool _isOpen;
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UIImagePicker *_buttons;
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Graphics::Surface _surfacePhoto;
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Graphics::Surface _surfaceViewport;
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VQAPlayer *_vqaPlayerMain;
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VQAPlayer *_vqaPlayerPhoto;
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int _vqaLastFrame;
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Shapes *_shapesButtons;
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Shapes *_shapesPhotos;
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const Shape *_shapeThumbnail;
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Photo _photos[kPhotoCount];
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int _photoIdSelected;
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Region _regions[kRegionCount];
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int _regionSelected;
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bool _regionSelectedAck;
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EsperMainStates _stateMain;
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EsperPhotoStates _statePhoto;
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bool _isDrawingSelection;
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bool _isMouseDown;
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int _mouseOverScroll;
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float _zoomHorizontal;
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float _zoomVertical;
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float _zoom;
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float _zoomMin;
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float _zoomTarget;
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float _zoomDelta;
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float _blur;
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int _zoomSteps;
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int _zoomStep;
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uint32 _timeZoomNextDiff;
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uint32 _timeZoomNextStart;
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bool _isZoomingOut;
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uint32 _timeZoomOutNextStart;
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Common::Rect _screen;
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Common::Rect _viewport;
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Common::Rect _viewportNext;
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int _viewportPositionX;
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int _viewportPositionY;
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float _viewportPositionXCurrent;
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float _viewportPositionYCurrent;
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int _viewportPositionXTarget;
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int _viewportPositionYTarget;
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float _viewportPositionXDelta;
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float _viewportPositionYDelta;
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int _viewportWidth;
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int _viewportHeight;
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int _screenHalfWidth;
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int _screenHalfHeight;
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int _flash;
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Common::Rect _selection;
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Common::Rect _selectionTarget;
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Common::Rect _selectionDelta;
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int _selectionCrosshairX;
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int _selectionCrosshairY;
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int _selectionBlinkingCounter;
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int _selectionBlinkingStyle;
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uint32 _timeSelectionBlinkingNextStart;
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int _selectionZoomStep;
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uint32 _timeSelectionZoomNextStart;
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int _photoOpeningWidth;
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int _photoOpeningHeight;
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uint32 _timePhotoOpeningNextDiff;
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uint32 _timePhotoOpeningNextStart;
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bool _isScrolling;
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int _scrollingDirection;
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uint32 _timeScrollNextStart;
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int _soundId1;
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int _volume1; // should be in [0, 100]
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int _soundId2;
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int _volume2; // should be in [0, 100]
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int _soundId3;
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int _volume3; // should be in [0, 100]
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int _ambientVolumeFactorOutsideEsper;
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public:
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ESPER(BladeRunnerEngine *vm);
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~ESPER();
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void open(Graphics::Surface *surface);
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void close();
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bool isOpen() const;
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void handleMouseUp(int x, int y, bool buttonLeft);
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void handleMouseDown(int x, int y, bool buttonLeft);
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void tick();
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void addPhoto(const char *name, int photoId, int shapeId);
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void defineRegion(int regionId, Common::Rect inner, Common::Rect outer, Common::Rect selection, const char *name);
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private:
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static void mouseDownCallback(int, void *);
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static void mouseUpCallback(int, void *);
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void reset();
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void resetData();
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void resetPhotos();
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void resetRegions();
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void resetViewport();
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void resetSelectionRect();
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void resetSelectionBlinking();
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void resetPhotoZooming();
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void resetPhotoOpening();
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void updateViewport();
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void activate(bool withOpening);
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void setStateMain(EsperMainStates state);
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void setStatePhoto(EsperPhotoStates state);
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void wait(uint32 timeout);
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void playSound(int soundId, int volume);
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void draw(Graphics::Surface &surface);
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void drawPhotoOpening(Graphics::Surface &surface);
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bool drawSelectionZooming(Graphics::Surface &surface);
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bool drawSelectionBlinking(Graphics::Surface &surface);
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void drawPhotoZooming(Graphics::Surface &surface);
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void drawPhotoSharpening(Graphics::Surface &surface);
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void drawPhotoZoomOut(Graphics::Surface &surface);
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void drawVideoZooming(Graphics::Surface &surface);
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void drawVideoZoomOut(Graphics::Surface &surface);
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void drawPhoto(Graphics::Surface &surface);
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void drawGrid(Graphics::Surface &surface);
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void drawPhotoWithGrid(Graphics::Surface &surface);
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void drawSelection(Graphics::Surface &surface, bool crosshair, int style);
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void drawVideoFrame(Graphics::Surface &surface);
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void drawTextCoords(Graphics::Surface &surface);
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void drawMouse(Graphics::Surface &surface);
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void flashViewport();
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void copyImageScale(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect);
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void copyImageBlur(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect, float u);
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void copyImageBlit(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect);
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void tickSound();
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void tickScroll();
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int findEmptyPhoto();
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void selectPhoto(int photoId);
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void unloadPhotos();
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int findEmptyRegion();
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int findRegion(Common::Rect where);
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void zoomingStart();
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void zoomOutStart();
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void zoomOutStop();
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void scrollingStart(int direction);
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void scrollingStop();
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void scrollUpdate();
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void scrollLeft();
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void scrollUp();
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void scrollRight();
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void scrollDown();
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void goBack();
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void prepareZoom();
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void updateSelection();
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int viewportXToScreenX(int x);
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int viewportYToScreenY(int y);
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};
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} // End of namespace BladeRunner
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#endif
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