Initial commit
This commit is contained in:
81
engines/bladerunner/time.cpp
Normal file
81
engines/bladerunner/time.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/time.h"
|
||||
|
||||
#include "bladerunner/bladerunner.h"
|
||||
|
||||
#include "common/timer.h"
|
||||
#include "common/system.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
Time::Time(BladeRunnerEngine *vm) {
|
||||
_vm = vm;
|
||||
|
||||
_start = currentSystem();
|
||||
_pauseCount = 0;
|
||||
_offset = 0u;
|
||||
_pauseStart = 0u;
|
||||
}
|
||||
|
||||
uint32 Time::currentSystem() {
|
||||
return _vm->getTotalPlayTime();
|
||||
}
|
||||
|
||||
uint32 Time::current() {
|
||||
uint32 time = currentSystem() - _offset;
|
||||
return time - _start;
|
||||
}
|
||||
|
||||
int Time::pause() {
|
||||
if (_pauseCount == 0) {
|
||||
_pauseStart = current();
|
||||
}
|
||||
return ++_pauseCount;
|
||||
}
|
||||
|
||||
uint32 Time::getPauseStart() {
|
||||
return _pauseStart;
|
||||
}
|
||||
|
||||
int Time::resume() {
|
||||
assert(_pauseCount > 0);
|
||||
if (--_pauseCount == 0) {
|
||||
_offset += current() - _pauseStart;
|
||||
}
|
||||
return _pauseCount;
|
||||
}
|
||||
|
||||
bool Time::isLocked() {
|
||||
return _pauseCount > 0;
|
||||
}
|
||||
|
||||
// To be called before loading a new game, since
|
||||
// the offset should be reset to zero and _pauseStart should be current() (ie currentSystem() - _start)
|
||||
// TODO Explore if it would make sense to only use the Engine methods for time accounting (pauseEngine, get/setTotalPlatTime)
|
||||
// or do we need separated/independent time accounting and pausing?
|
||||
void Time::resetPauseStart() {
|
||||
_offset = 0u;
|
||||
_pauseStart = current();
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user