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engines/bladerunner/slice_animations.h
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129
engines/bladerunner/slice_animations.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SLICE_ANIMATIONS_H
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#define BLADERUNNER_SLICE_ANIMATIONS_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/types.h"
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#include "bladerunner/color.h"
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#include "bladerunner/vector.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SliceAnimations {
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friend class SliceRenderer;
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struct Animation {
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uint32 frameCount;
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uint32 frameSize;
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float fps;
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Vector3 positionChange;
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float facingChange;
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uint32 offset;
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};
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struct Palette {
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uint32 value[256];
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Color256 color[256];
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// uint16 &operator[](size_t i) { return color555[i]; }
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};
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struct Page {
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void *_data;
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uint32 _lastAccess;
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// Use a doubly linked list to sort pages by access time
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Page *_prevPage;
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Page *_nextPage;
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Page() : _data(nullptr), _lastAccess(0), _prevPage(nullptr), _nextPage(nullptr) {}
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};
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struct PageFile {
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int _fileNumber;
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SliceAnimations *_sliceAnimations;
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Common::File _files[5];
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Common::Array<int32> _pageOffsets;
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Common::Array<int8> _pageOffsetsFileIdx;
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PageFile(SliceAnimations *sliceAnimations) : _sliceAnimations(sliceAnimations), _fileNumber(-1) {}
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bool open(const Common::Path &name, int8 fileIdx);
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void close(int8 fileIdx);
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void *loadPage(uint32 page);
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};
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BladeRunnerEngine *_vm;
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uint32 _timestamp;
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uint32 _pageSize;
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uint32 _pageCount;
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uint32 _paletteCount;
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Common::Array<Palette> _palettes;
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Common::Array<Animation> _animations;
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Common::Array<Page> _pages;
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Page *_lastUsedPage;
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PageFile _coreAnimPageFile;
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PageFile _framesPageFile;
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void updatePagesList(Page &page, bool newPage);
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void cleanupOutdatedPages();
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public:
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SliceAnimations(BladeRunnerEngine *vm)
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: _vm(vm)
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, _coreAnimPageFile(this)
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, _framesPageFile(this)
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, _timestamp(0)
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, _pageSize(0)
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, _pageCount(0)
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, _paletteCount(0)
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, _lastUsedPage(nullptr) {}
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~SliceAnimations();
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bool open(const Common::String &name);
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bool openCoreAnim();
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bool openFrames(int fileNumber);
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Palette &getPalette(int i) { return _palettes[i]; };
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void *getFramePtr(uint32 animation, uint32 frame);
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int getFrameCount(int animation) const { return _animations[animation].frameCount; }
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float getFPS(int animation) const { return _animations[animation].fps; }
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Vector3 getPositionChange(int animation) const;
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float getFacingChange(int animation) const;
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};
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} // End of namespace BladeRunner
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#endif
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