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engines/bladerunner/script/vk_script.h
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70
engines/bladerunner/script/vk_script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SCRIPT_KIA_H
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#define BLADERUNNER_SCRIPT_KIA_H
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#include "bladerunner/script/script.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class VKScript : ScriptBase {
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friend class Debugger;
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int _inScriptCounter;
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int _calibrationQuestionCounter;
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int _questionCounter;
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public:
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VKScript(BladeRunnerEngine *vm);
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void initialize(int actorId);
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void calibrate(int actorId);
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void beginTest(int actorId);
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void mcCoyAsksQuestion(int actorId, int questionId);
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void questionAsked(int actorId, int questionId);
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void shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety);
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bool isInsideScript() const;
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private:
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bool SCRIPT_VK_DLL_Initialize(int actorId);
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void SCRIPT_VK_DLL_Calibrate(int actorId);
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bool SCRIPT_VK_DLL_Begin_Test(int actorId);
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void SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId);
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void SCRIPT_VK_DLL_Question_Asked(int actorId, int questionId);
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void SCRIPT_VK_DLL_Shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety);
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void askLucy(int questionId);
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void askGrigorian(int questionId);
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void askDektora(int questionId);
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void askRunciter(int questionId);
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void askBulletBob(int questionId);
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void askCalibrationQuestion1(int actorId, int notUsed);
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void askCalibrationQuestion2(int actorId, int notUsed);
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void askCalibrationQuestion3(int actorId, int notUsed);
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};
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} // End of namespace BladeRunner
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#endif
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