Initial commit
This commit is contained in:
559
engines/bladerunner/script/scene_script.h
Normal file
559
engines/bladerunner/script/scene_script.h
Normal file
@@ -0,0 +1,559 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BLADERUNNER_SCRIPT_SCENE_H
|
||||
#define BLADERUNNER_SCRIPT_SCENE_H
|
||||
|
||||
#include "bladerunner/script/script.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
class BladeRunnerEngine;
|
||||
|
||||
class SceneScriptBase : public ScriptBase {
|
||||
public:
|
||||
SceneScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
|
||||
|
||||
virtual void InitializeScene() = 0;
|
||||
virtual void SceneLoaded() = 0;
|
||||
virtual bool MouseClick(int x, int y) = 0;
|
||||
virtual bool ClickedOn3DObject(const char *objectName, bool combatMode) = 0;
|
||||
virtual bool ClickedOnActor(int actorId) = 0;
|
||||
virtual bool ClickedOnItem(int itemId, bool combatMode) = 0;
|
||||
virtual bool ClickedOnExit(int exitId) = 0;
|
||||
virtual bool ClickedOn2DRegion(int region) = 0;
|
||||
virtual void SceneFrameAdvanced(int frame) = 0;
|
||||
virtual void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) = 0;
|
||||
virtual void PlayerWalkedIn() = 0;
|
||||
virtual void PlayerWalkedOut() = 0;
|
||||
virtual void DialogueQueueFlushed(int a1) = 0;
|
||||
};
|
||||
|
||||
#define DECLARE_SCRIPT(name) \
|
||||
class SceneScript##name : public SceneScriptBase { \
|
||||
public: \
|
||||
SceneScript##name(BladeRunnerEngine *vm) \
|
||||
: SceneScriptBase(vm) \
|
||||
{} \
|
||||
void InitializeScene(); \
|
||||
void SceneLoaded(); \
|
||||
bool MouseClick(int x, int y); \
|
||||
bool ClickedOn3DObject(const char *objectName, bool combatMode); \
|
||||
bool ClickedOnActor(int actorId); \
|
||||
bool ClickedOnItem(int itemId, bool combatMode); \
|
||||
bool ClickedOnExit(int exitId); \
|
||||
bool ClickedOn2DRegion(int region); \
|
||||
void SceneFrameAdvanced(int frame); \
|
||||
void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet); \
|
||||
void PlayerWalkedIn(); \
|
||||
void PlayerWalkedOut(); \
|
||||
void DialogueQueueFlushed(int a1); \
|
||||
private:
|
||||
#define END_SCRIPT };
|
||||
|
||||
DECLARE_SCRIPT(AR01)
|
||||
void dialogueWithFishDealerBuyGoldfish();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(AR02)
|
||||
void dialogueWithInsectDealer1();
|
||||
void dialogueWithInsectDealerBuyBracelet();
|
||||
void dialogueWithInsectDealerBuySlug();
|
||||
void dialogueWithHassan();
|
||||
void dialogueWithHassanBuySnake();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB02)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB04)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB05)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB07)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB08)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB09)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB10)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB11)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB12)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(BB51)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT01)
|
||||
void dialogueWithHowieLee();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT02)
|
||||
void dialogueWithZuben();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT04)
|
||||
void dialogueWithHomeless();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT05)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT07)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT08)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT09)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT10)
|
||||
void checkCabinet();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT11)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT12)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(CT51)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR02)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR03)
|
||||
void dialogueWithChew();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR04)
|
||||
bool farEnoughFromExplosion();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR05)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(DR06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HC01)
|
||||
void dialogueWithIzo();
|
||||
void takePhotoAndRunAway();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HC02)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HC03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HC04)
|
||||
void dialogueWithIsabella();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF01)
|
||||
void dialogueWithMiaAndMurray();
|
||||
void talkWithDektora();
|
||||
void talkWithLucy();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF02)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF03)
|
||||
void dialogueWithLucy();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF04)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF05)
|
||||
void talkWithCrazyLegs1();
|
||||
void talkWithCrazyLegs2();
|
||||
void dialogueWithCrazylegs1();
|
||||
void dialogueWithCrazylegs2();
|
||||
void talkWithCrazylegs3(int actorId);
|
||||
void talkWithDektora();
|
||||
void talkWithLucy();
|
||||
void policeAttack();
|
||||
void addAmbientSounds();
|
||||
int getAffectionTowardsActor();
|
||||
int getCompanionActor();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF06)
|
||||
void steelInterruption();
|
||||
void addAmbientSounds();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(HF07)
|
||||
int getAffectionTowardsActor();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP02)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP03)
|
||||
void saveSteele();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP04)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP05)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(KP07)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA02)
|
||||
void talkWithRajif();
|
||||
bool isPhoneRinging();
|
||||
void selectNextTvNews();
|
||||
END_SCRIPT
|
||||
|
||||
//MA03 does not exists
|
||||
|
||||
DECLARE_SCRIPT(MA04)
|
||||
bool isPhoneRinging();
|
||||
bool isPhoneMessageWaiting();
|
||||
void phoneCallWithDektora();
|
||||
void phoneCallWithLucy();
|
||||
void phoneCallWithSteele();
|
||||
void phoneCallWithClovis();
|
||||
void turnOnTV();
|
||||
void sleep();
|
||||
void blip();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA05)
|
||||
bool isPhoneRinging();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA06)
|
||||
bool isElevatorOnDifferentFloor();
|
||||
void activateElevator();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA07)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(MA08)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR02)
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR03)
|
||||
void rotateActorOnTable(int frame);
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR04)
|
||||
void dialogueWithEarlyQ();
|
||||
void druggedEffect(int frame);
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR05)
|
||||
void rotateActorOnTable(int frame);
|
||||
void talkToBartender();
|
||||
void talkToEarlyQ();
|
||||
void rotateActorOnGround(int actorId);
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR06)
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR07)
|
||||
void dektoraRunAway();
|
||||
void callHolloway();
|
||||
void clickedOnVase();
|
||||
void talkAboutBelt1();
|
||||
void talkAboutBelt2();
|
||||
void talkAboutVoightKampff();
|
||||
void talkAboutSteele();
|
||||
void talkAboutMoonbus();
|
||||
void talkAboutBlackSedan();
|
||||
void talkAboutScorpions();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR08)
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR09)
|
||||
void playNextMusic();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR10)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(NR11)
|
||||
void actorSweepArea(int actorId, signed int frame);
|
||||
void untargetEverything();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS02)
|
||||
void activateElevator();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS04)
|
||||
void dialogueWithGuzza();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS05)
|
||||
void selectNextTvNews();
|
||||
void turnOnTV();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS07)
|
||||
END_SCRIPT
|
||||
|
||||
// PS08 does not exits
|
||||
|
||||
DECLARE_SCRIPT(PS09)
|
||||
void dialogueWithGrigorian();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS10)
|
||||
void removeTargets();
|
||||
public:
|
||||
static int getPoliceMazePS10TargetCount();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS11)
|
||||
void removeTargets();
|
||||
public:
|
||||
static int getPoliceMazePS11TargetCount();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS12)
|
||||
void removeTargets();
|
||||
public:
|
||||
static int getPoliceMazePS12TargetCount();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS13)
|
||||
void removeTargets();
|
||||
public:
|
||||
static int getPoliceMazePS13TargetCount();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS14)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS15)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(RC01)
|
||||
void interrogateCrowd();
|
||||
void walkToCenter();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(RC02)
|
||||
void dialogueWithRunciter();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(RC03)
|
||||
void talkWithSteele();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(RC04)
|
||||
void dialogueWithBulletBob();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(RC51)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(TB02)
|
||||
void dialogueWithTyrellGuard();
|
||||
void dialogueWithSteele();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(TB03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(TB05)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(TB06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(TB07)
|
||||
void McCoyTalkWithRachaelAndTyrell();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG02)
|
||||
bool walkToCenter();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG03)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG04)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG05)
|
||||
int getAffectionTowardsActor();
|
||||
void endGame();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG07)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG08)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG09)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG10)
|
||||
END_SCRIPT
|
||||
|
||||
// UG11 does not exists
|
||||
|
||||
DECLARE_SCRIPT(UG12)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG13)
|
||||
void talkAboutGuzza();
|
||||
void dialogueWithHomeless1();
|
||||
void dialogueWithHomeless2();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG14)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG15)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG16)
|
||||
void dialogueWithLuther();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG17)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG18)
|
||||
void talkWithGuzza();
|
||||
void talkWithClovis();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(UG19)
|
||||
END_SCRIPT
|
||||
|
||||
#undef DECLARE_SCRIPT
|
||||
#undef END_SCRIPT
|
||||
|
||||
class SceneScript {
|
||||
protected:
|
||||
BladeRunnerEngine *_vm;
|
||||
int _inScriptCounter;
|
||||
SceneScriptBase *_currentScript;
|
||||
|
||||
public:
|
||||
int _mouseX;
|
||||
int _mouseY;
|
||||
|
||||
SceneScript(BladeRunnerEngine *vm);
|
||||
~SceneScript();
|
||||
|
||||
bool open(const Common::String &name);
|
||||
|
||||
void initializeScene();
|
||||
void sceneLoaded();
|
||||
bool mouseClick(int x, int y);
|
||||
bool clickedOn3DObject(const char *objectName, bool combatMode);
|
||||
bool clickedOnActor(int actorId);
|
||||
bool clickedOnItem(int itemId, bool combatMode);
|
||||
bool clickedOnExit(int exitId);
|
||||
bool clickedOn2DRegion(int region);
|
||||
void sceneFrameAdvanced(int frame);
|
||||
void actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet);
|
||||
void playerWalkedIn();
|
||||
void playerWalkedOut();
|
||||
void dialogueQueueFlushed(int a1);
|
||||
bool isInsideScript() const { return _inScriptCounter > 0; }
|
||||
};
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user