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120
engines/bladerunner/script/scene/ug17.cpp
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120
engines/bladerunner/script/scene/ug17.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptUG17::InitializeScene() {
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if (Game_Flag_Query(kFlagTB03toUG17)) {
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Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525);
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Game_Flag_Reset(kFlagTB03toUG17);
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} else {
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Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0);
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}
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0);
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Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOOP, 100, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
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Overlay_Play("UG17OVER", 0, true, false, 0);
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}
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void SceneScriptUG17::SceneLoaded() {
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Obstacle_Object("BOX FOR BIG VENT13", true);
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Unclickable_Object("BOX FOR BIG VENT13");
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}
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bool SceneScriptUG17::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptUG17::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptUG17::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagUG17toUG15);
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Set_Enter(kSetUG15, kSceneUG15);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 89, false);
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if (Global_Variable_Query(kVariableChapter) == 5) {
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Actor_Says(kActorMcCoy, 8522, 14);
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} else {
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Loop_Actor_Travel_Ladder(kActorMcCoy, 10, true, kAnimationModeIdle);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagUG17toTB03);
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Set_Enter(kSetTB02_TB03, kSceneTB03);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptUG17::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptUG17::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptUG17::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagUG15toUG17)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagUG15toUG17);
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}
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//return false;
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}
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void SceneScriptUG17::PlayerWalkedOut() {
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}
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void SceneScriptUG17::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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