Initial commit
This commit is contained in:
240
engines/bladerunner/script/scene/ug15.cpp
Normal file
240
engines/bladerunner/script/scene/ug15.cpp
Normal file
@@ -0,0 +1,240 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/script/scene_script.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
enum UG15Loops {
|
||||
kUG15LoopMainLoop = 0,
|
||||
kUG15LoopBridgeBreaks = 2,
|
||||
kUG15LoopMainLoopBridgeBroken = 3
|
||||
};
|
||||
|
||||
void SceneScriptUG15::InitializeScene() {
|
||||
if (Game_Flag_Query(kFlagUG17toUG15)) {
|
||||
Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);
|
||||
} else if (Game_Flag_Query(kFlagUG16toUG15a)) {
|
||||
Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);
|
||||
} else if (Game_Flag_Query(kFlagUG16toUG15b)) {
|
||||
Setup_Scene_Information( -18.0f, 48.07f, 62.0f, 650);
|
||||
} else {
|
||||
Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
|
||||
if (Game_Flag_Query(kFlagUG15RatShot)
|
||||
&& (Random_Query(1, 10) == 10)
|
||||
&& !(_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyEasy)
|
||||
) {
|
||||
Game_Flag_Reset(kFlagUG15RatShot);
|
||||
}
|
||||
}
|
||||
|
||||
if (Game_Flag_Query(kFlagUG15BridgeBroken)) {
|
||||
Scene_Loop_Set_Default(kUG15LoopMainLoopBridgeBroken);
|
||||
}
|
||||
|
||||
if (Game_Flag_Query(kFlagUG17toUG15)
|
||||
|| Game_Flag_Query(kFlagUG16toUG15a)
|
||||
) {
|
||||
Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
|
||||
Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
|
||||
Game_Flag_Reset(kFlagUG17toUG15);
|
||||
Game_Flag_Reset(kFlagUG16toUG15a);
|
||||
} else {
|
||||
Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
|
||||
Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
|
||||
}
|
||||
|
||||
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1);
|
||||
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
|
||||
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
|
||||
}
|
||||
|
||||
void SceneScriptUG15::SceneLoaded() {
|
||||
Unobstacle_Object("CATWALK_01_RAIL02", true);
|
||||
Unobstacle_Object("LOFT01", true);
|
||||
Obstacle_Object("NUT1", true);
|
||||
Clickable_Object("NUT1");
|
||||
#if BLADERUNNER_ORIGINAL_BUGS
|
||||
#else
|
||||
Unclickable_Object("NUT1");
|
||||
#endif // BLADERUNNER_ORIGINAL_BUGS
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::MouseClick(int x, int y) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::ClickedOn3DObject(const char *objectName, bool a2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::ClickedOnActor(int actorId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::ClickedOnItem(int itemId, bool a2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, true, false, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
||||
Game_Flag_Set(kFlagUG15toUG17);
|
||||
Set_Enter(kSetUG17, kSceneUG17);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (exitId == 1) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, true, false, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
||||
Game_Flag_Set(kFlagUG15toUG16a);
|
||||
Set_Enter(kSetUG16, kSceneUG16);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (exitId == 2) {
|
||||
int ratGoal = Actor_Query_Goal_Number(kActorFreeSlotA);
|
||||
if (ratGoal >= 300 // kGoalFreeSlotAUG15Wait
|
||||
&& ratGoal <= 303 // kGoalFreeSlotAUG15RunBack
|
||||
) {
|
||||
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, true, false, false);
|
||||
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, true, false, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
||||
Game_Flag_Set(kFlagUG15toUG16b);
|
||||
Set_Enter(kSetUG16, kSceneUG16);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (exitId == 3) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, true, false, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
||||
Game_Flag_Set(kFlagUG15toUG13);
|
||||
Set_Enter(kSetUG13, kSceneUG13);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptUG15::ClickedOn2DRegion(int region) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SceneScriptUG15::SceneFrameAdvanced(int frame) {
|
||||
if (Actor_Query_Goal_Number(kActorFreeSlotA) == kGoalFreeSlotAUG15Wait) {
|
||||
float x, y, z;
|
||||
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
||||
if (-160.0f <= x
|
||||
&& 220.0f > z
|
||||
) {
|
||||
Actor_Set_Goal_Number(kActorFreeSlotA, kGoalFreeSlotAUG15WalkOut);
|
||||
}
|
||||
}
|
||||
|
||||
if (frame == 61) {
|
||||
Ambient_Sounds_Play_Sound(kSfxPLANKDWN, 80, 0, 0, 99);
|
||||
}
|
||||
|
||||
if ( Game_Flag_Query(kFlagUG15BridgeWillBreak)
|
||||
&& !Game_Flag_Query(kFlagUG15BridgeBroken)
|
||||
) {
|
||||
float x, y, z;
|
||||
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
||||
if ( -180.0f <= x
|
||||
&& 220.0f > z
|
||||
&& !Game_Flag_Query(kFlagUG15BridgeBreaks)
|
||||
) {
|
||||
Game_Flag_Set(kFlagUG15BridgeBreaks);
|
||||
Game_Flag_Set(kFlagUG15BridgeBroken);
|
||||
Scene_Loop_Set_Default(kUG15LoopMainLoopBridgeBroken);
|
||||
Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG15LoopBridgeBreaks, true);
|
||||
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG15Fall);
|
||||
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
|
||||
|
||||
if (-200.0f < x
|
||||
&& -62.0f > x
|
||||
) {
|
||||
Actor_Set_Goal_Number(kActorFreeSlotA, kGoalFreeSlotAUG15Fall);
|
||||
}
|
||||
}
|
||||
}
|
||||
// return false;
|
||||
}
|
||||
|
||||
void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
||||
}
|
||||
|
||||
void SceneScriptUG15::PlayerWalkedIn() {
|
||||
if (Game_Flag_Query(kFlagUG16toUG15b)) {
|
||||
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, false);
|
||||
Game_Flag_Reset(kFlagUG16toUG15b);
|
||||
} else if (Game_Flag_Query(kFlagUG13toUG15)) {
|
||||
Game_Flag_Reset(kFlagUG13toUG15);
|
||||
if (!Game_Flag_Query(kFlagUG15RatShot)) {
|
||||
Actor_Set_Goal_Number(kActorFreeSlotA, kGoalFreeSlotAUG15Prepare);
|
||||
}
|
||||
if (_vm->_cutContent && Random_Query(1, 5) == 5) {
|
||||
Overlay_Play("UG15OVER", 0, false, true, 0);
|
||||
}
|
||||
} else if (_vm->_cutContent && Random_Query(1, 3) == 1) {
|
||||
// Show the roach more "often" if McCoy is on the back area of this scene
|
||||
Overlay_Play("UG15OVER", 0, false, true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptUG15::PlayerWalkedOut() {
|
||||
}
|
||||
|
||||
void SceneScriptUG15::DialogueQueueFlushed(int a1) {
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user