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166
engines/bladerunner/script/scene/hf07.cpp
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166
engines/bladerunner/script/scene/hf07.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptHF07::InitializeScene() {
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if (Game_Flag_Query(kFlagUG06toHF07) ) {
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Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524);
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} else {
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Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700);
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}
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Scene_Exit_Add_2D_Exit(0, 289, 136, 344, 305, 0);
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Scene_Exit_Add_2D_Exit(1, 69, 264, 132, 303, 2);
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Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB4, 100, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxFACTAMB2, 32, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagHF07Hole)) {
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Scene_Loop_Set_Default(2);
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} else {
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Scene_Loop_Set_Default(0);
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}
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}
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void SceneScriptHF07::SceneLoaded() {
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Obstacle_Object("BRIMS02", true);
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Unobstacle_Object("BOX50", true);
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Unobstacle_Object("BOX60", true);
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}
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bool SceneScriptHF07::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptHF07::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptHF07::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptHF07::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptHF07::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (Actor_Query_In_Set(kActorDektora, kSetHF07)) {
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Async_Actor_Walk_To_XYZ(kActorDektora, 235.0f, 58.43f, -100.0f, 0, false);
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} else if (Actor_Query_In_Set(kActorLucy, kSetHF07)) {
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Async_Actor_Walk_To_XYZ(kActorLucy, 235.0f, 58.43f, -100.0f, 0, false);
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}
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 318.0f, 71.43f, -102.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagHF07toHF05);
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if (!Game_Flag_Query(kFlagHF01TalkToLovedOne)) {
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Actor_Face_Heading(kActorMcCoy, 0, false);
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Footstep_Sound_Override_On(3);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 30, true, kAnimationModeIdle);
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Footstep_Sound_Override_Off();
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Set_Enter(kSetHF05, kSceneHF05);
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}
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return true;
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}
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if (exitId == 1) {
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if (Actor_Query_In_Set(kActorDektora, kSetHF07)) {
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Async_Actor_Walk_To_XYZ(kActorDektora, -73.0f, 58.43f, -7.0f, 0, false);
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} else if (Actor_Query_In_Set(kActorLucy, kSetHF07)) {
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Async_Actor_Walk_To_XYZ(kActorLucy, -73.0f, 58.43f, -7.0f, 0, false);
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}
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -84.0f, 58.43f, -105.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagHF07toUG06);
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Set_Enter(kSetUG05, kSceneUG05);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptHF07::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptHF07::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptHF07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptHF07::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagHF01TalkToLovedOne)) {
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int actorId = getAffectionTowardsActor();
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if (Game_Flag_Query(kFlagHF01TalkToLovedOne)
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&& actorId != -1
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) {
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Actor_Put_In_Set(actorId, kSetHF07);
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if (Game_Flag_Query(kFlagUG06toHF07)) {
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Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224);
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} else {
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Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512);
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}
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}
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} else if (Game_Flag_Query(kFlagHF05toHF07)) {
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Actor_Set_At_XYZ(kActorMcCoy, 267.72f, 329.43f, -86.75f, 940);
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Footstep_Sound_Override_On(3);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 30, false, kAnimationModeIdle);
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Footstep_Sound_Override_Off();
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}
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Game_Flag_Reset(kFlagHF05toHF07);
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Game_Flag_Reset(kFlagUG06toHF07);
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}
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void SceneScriptHF07::PlayerWalkedOut() {
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}
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void SceneScriptHF07::DialogueQueueFlushed(int a1) {
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}
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int SceneScriptHF07::getAffectionTowardsActor() {
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if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
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&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone
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) {
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return kActorDektora;
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}
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if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone
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) {
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return kActorLucy;
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}
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return -1;
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}
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} // End of namespace BladeRunner
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