Initial commit
This commit is contained in:
186
engines/bladerunner/script/scene/hf04.cpp
Normal file
186
engines/bladerunner/script/scene/hf04.cpp
Normal file
@@ -0,0 +1,186 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/script/scene_script.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
enum kHF04Loops {
|
||||
kHF04LoopMainLoop = 0,
|
||||
kHF04LoopDoorsClosing = 2,
|
||||
kHF04LoopMainDoorsClosed = 3,
|
||||
kHF04LoopDoorsOpening = 5
|
||||
};
|
||||
|
||||
void SceneScriptHF04::InitializeScene() {
|
||||
Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
|
||||
Game_Flag_Reset(kFlagHF03toHF04);
|
||||
|
||||
Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);
|
||||
|
||||
Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1);
|
||||
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 40, 0, 1);
|
||||
Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
|
||||
|
||||
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
|
||||
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
|
||||
} else {
|
||||
Scene_Loop_Set_Default(kHF04LoopMainLoop);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptHF04::SceneLoaded() {
|
||||
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
|
||||
Unobstacle_Object("PIVOT_WALL#1", true);
|
||||
Unobstacle_Object("PIVOT_WALL#02", true);
|
||||
Unobstacle_Object("PIVOT_WALL#03", true);
|
||||
} else {
|
||||
Unobstacle_Object("HIDE_WALL_A", true);
|
||||
Unobstacle_Object("HIDE_WALL_B", true);
|
||||
}
|
||||
|
||||
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF03RunToHF042) {
|
||||
if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
|
||||
&& Global_Variable_Query(kVariableHollowayArrest) != 3
|
||||
) {
|
||||
Game_Flag_Set(kFlagLucyRanAway);
|
||||
} else {
|
||||
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Start);
|
||||
Game_Flag_Reset(kFlagHF04DoorsClosed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::MouseClick(int x, int y) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::ClickedOn3DObject(const char *objectName, bool a2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::ClickedOnActor(int actorId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
||||
Game_Flag_Set(kFlagHF04toHF03);
|
||||
Set_Enter(kSetHF02, kSceneHF02);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneScriptHF04::ClickedOn2DRegion(int region) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SceneScriptHF04::SceneFrameAdvanced(int frame) {
|
||||
if (frame == 62) {
|
||||
Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);
|
||||
}
|
||||
|
||||
if (frame == 154) {
|
||||
Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);
|
||||
}
|
||||
|
||||
if (frame == 179
|
||||
&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1
|
||||
) {
|
||||
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
|
||||
}
|
||||
|
||||
if (Game_Flag_Query(kFlagHF04CloseDoors)) {
|
||||
Game_Flag_Reset(kFlagHF04CloseDoors);
|
||||
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
|
||||
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);
|
||||
//return true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Game_Flag_Query(kFlagHF04OpenDoors)) {
|
||||
Game_Flag_Reset(kFlagHF04OpenDoors);
|
||||
Scene_Loop_Set_Default(kHF04LoopMainLoop);
|
||||
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
|
||||
return; // true;
|
||||
}
|
||||
|
||||
if (frame == 89) {
|
||||
Game_Flag_Set(kFlagHF04DoorsClosed);
|
||||
Obstacle_Object("HIDE_WALL_A", false);
|
||||
Obstacle_Object("HIDE_WALL_B", false);
|
||||
Unobstacle_Object("PIVOT_WALL#1", false);
|
||||
Unobstacle_Object("PIVOT_WALL#02", false);
|
||||
Unobstacle_Object("PIVOT_WALL#03", true);
|
||||
return; // true;
|
||||
}
|
||||
|
||||
if (frame == 180) {
|
||||
Unobstacle_Object("HIDE_WALL_A", false);
|
||||
Unobstacle_Object("HIDE_WALL_B", false);
|
||||
Obstacle_Object("PIVOT_WALL#1", false);
|
||||
Obstacle_Object("PIVOT_WALL#02", false);
|
||||
Obstacle_Object("PIVOT_WALL#03", true);
|
||||
Game_Flag_Reset(kFlagHF04DoorsClosed);
|
||||
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {
|
||||
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
|
||||
}
|
||||
return; // true;
|
||||
}
|
||||
//return false;
|
||||
}
|
||||
|
||||
void SceneScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
||||
}
|
||||
|
||||
void SceneScriptHF04::PlayerWalkedIn() {
|
||||
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start
|
||||
|| Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run1
|
||||
) {
|
||||
Player_Set_Combat_Mode(true);
|
||||
Music_Play(kMusicBatl226M, 60, 0, 2, -1, kMusicLoopPlayOnce, 0);
|
||||
}
|
||||
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false);
|
||||
Delay(2500);
|
||||
}
|
||||
|
||||
void SceneScriptHF04::PlayerWalkedOut() {
|
||||
Music_Stop(5u);
|
||||
}
|
||||
|
||||
void SceneScriptHF04::DialogueQueueFlushed(int a1) {
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user