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136
engines/bladerunner/script/scene/ct51.cpp
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136
engines/bladerunner/script/scene/ct51.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptCT51::InitializeScene() {
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Setup_Scene_Information(0.0f, 0.0f, -102.0f, 470);
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Game_Flag_Reset(kFlagCT08toCT51);
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
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Scene_Loop_Set_Default(1);
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}
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void SceneScriptCT51::SceneLoaded() {
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Unobstacle_Object("BLANKET03", true);
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Clickable_Object("BED02");
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if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Item_Add_To_World(kItemRagDoll, kModelAnimationRagDoll, kSetCT08_CT51_UG12, 44.0f, 0.0f, -95.0f, 540, 24, 24, false, true, false, true);
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#else
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// fix click-box overlap with clickable bed
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Item_Add_To_World(kItemRagDoll, kModelAnimationRagDoll, kSetCT08_CT51_UG12, 44.0f, 3.0f, -100.0f, 540, 24, 24, false, true, false, true);
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#endif
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}
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if (!Actor_Clue_Query(kActorMcCoy, kClueMoonbus1)) {
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Item_Add_To_World(kItemMoonbusPhoto, kModelAnimationPhoto, kSetCT08_CT51_UG12, 44.0f, 0.0f, -22.0f, 0, 12, 12, false, true, false, true);
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}
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}
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bool SceneScriptCT51::MouseClick(int x, int y) {
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return true;
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}
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bool SceneScriptCT51::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("BED02", objectName)) {
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if (!Actor_Clue_Query(kActorMcCoy, kClueHysteriaToken)) {
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Item_Pickup_Spin_Effect(kModelAnimationHysteriaToken, 203, 200);
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Actor_Clue_Acquire(kActorMcCoy, kClueHysteriaToken, true, -1);
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Actor_Voice_Over(420, kActorVoiceOver);
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return true;
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}
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Actor_Says(kActorMcCoy, 8580, 12);
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}
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return false;
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}
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bool SceneScriptCT51::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptCT51::ClickedOnItem(int itemId, bool a2) {
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if (itemId == kItemRagDoll) {
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Actor_Clue_Acquire(kActorMcCoy, kClueRagDoll, true, -1);
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Item_Pickup_Spin_Effect(kModelAnimationRagDoll, 260, 200);
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Ambient_Sounds_Play_Sound(kSfxBABYCRY2, 40, 99, 0, 0);
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Item_Remove_From_World(kItemRagDoll);
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return true;
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}
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if (itemId == kItemMoonbusPhoto) {
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Actor_Clue_Acquire(kActorMcCoy, kClueMoonbus1, true, -1);
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Item_Pickup_Spin_Effect(kModelAnimationPhoto, 490, 307);
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Item_Remove_From_World(kItemMoonbusPhoto);
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Actor_Says(kActorMcCoy, 8527, kAnimationModeTalk);
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return true;
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}
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return false;
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}
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bool SceneScriptCT51::ClickedOnExit(int exitId) {
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, true, false, false)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, false, false, false);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagCT51toCT08);
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Set_Enter(kSetCT08_CT51_UG12, kSceneCT08);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptCT51::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptCT51::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptCT51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptCT51::PlayerWalkedIn() {
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}
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void SceneScriptCT51::PlayerWalkedOut() {
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if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
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Item_Remove_From_World(kItemRagDoll);
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}
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}
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void SceneScriptCT51::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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